Halocaustredirected from Holocaust.
The Halocaust is the name given to the series of events leading up to and to the mass extermination of Halo fans worldwide by a group of fanatic videogamers from South Korea. Also called the 'Great Purging' in Western Media and 'Mass Halocide' in the Far East, this event affected about 99.3% of all registered Halo players worldwide. A network of 30,000 botnets were used to lead the massacre of fans worldwide, kill ratios in the millions. Most victims were underage/b/ and sore losers.
Some scholars argue that the mass extermination of the scripters and people with UB-disease should be included in the definition, and some use the common noun "holocaust" to describe other mass user takedowns, including Halo clubs in Club Penguin, Habbo Hotel and Neopets, and Subeta. Recent estimates based on figures obtained since the event indicates some 130 to 255 million Halo users and sore losers were deliberately targeted by the Shishagong, a loose coalition of veteran gamers from South Korea, Taiwan, Vietnam and Japan.
The killings were systematically conducted in virtually all areas of the world. It was at its most severe in the USA and and Western Europe, which had more than seven million Halo users in 20XX. About five million Halo users were killed there, including three million in occupied ISP Verizon and over one million in the Virgin ISP. Hundreds of thousands also died in the Netherlands, France, Belgium, Yugoslavia, and Greece. The Wannasee Protocol[1] makes it clear that the Shishagong intended to carry their "final solution of the Halo question" worldwide.
Methods:
Engineered MalwareThe Shishagong primarily used a special malware they developed to infiltrate the Halo online networks. Xboxes were primarily vulnerable, as their hardware was not designed to run thousands of processes by themselves. The Shishagong malware, codenamed "Bag of Dicks" was passed around as an 'aimbot' trojan horse, allowing the Shishagong to easily infiltrate the average Halo players' gaming machines. Although their success with bringing down the target xbox inspired several copycat attempts, the most iconic success was the infiltration of Macs, that most people didn't believe could be infected with any form of malware. This malware would then allow the users an unprecedented level of aim control, letting the victim think that he or she got real 'cracks'.
However, on 31 December 20XX, the malware activated, destroying the hardware of millions of Xboxes, and overwriting the operating systems of many terminals to display a vast amount of flying dicks. Most users also found that their hard disks had been wiped, along with their hardware settings altered to the point it was also necessary to rebuild the computer from scratch.
Second WaveOn the 2nd of January 20XX, Operation Second Wind was launched by the Shishagong, to further inflict damage on the demoralized Halo network; using their malware, they had not infiltrated individual users, but even the whole Microsoft Network had been laid bare for them. While global information security teams scrambled to deal with the original threat, they foolishly left enough time for the Shishagong to completely hijack the Microsoft Network. According to a source from Shishagong, a Microsoft employee with an infected was the source of the breakthrough. Over 32 million US$ was stolen, and passed along the shadownet, most of them ending up being sent for donations to organizations as Semper Fi, Direct Relief International and Mediciens Sans Frontiers, and the theft of user data and network keycodes rendered Halo completely unplayable online.
ReactionThe reaction worldwide, was one of joy. "Finally, those skript kiddies got what was coming to them. Maybe now they wont say Halo's the best and whinge on anyone who doesn't play it." a network administrator said. "You know how hard it was to deal with spoiled kids who DEMAND admin rights the moment they sign on? I'm so glad that I don't have to deal with this shit anymore."
"They had it coming." a veteran gamer from Canada says. "The days of hearing them accuse other people of being hackers is over. Do you know how elated I feel about this?"
Others, were not so excited. "BAAAAAAWWWWWWW! MOOOOMMMM I CANT LOGIN TO MY HALO ACCOUNT"
A gallup poll shows that the rise of aimbots and hacked clients were the number 1 cause of the death of online videogames. With the Halocide, the use of hacked clients has dropped by 76%, according to a online video game magazine-Connect.
"Maybe this is a wakeup call, maybe it's time we decided to enjoy online videogaming as it was meant to be, without all these hacks and artificial modifiers." a writer with another game magazine "HTTPS" mentions "Sure, modding's fine and all, but when you use it to gain an unfair advantage, you basically open yourself up for attack."
VictimsThe true toll of operation "Bag of Dicks" may never be known, but even now analysts have some numbers to highlight the sheer magnitude of this attack.
56 million users lost access to their PCs in the United States alone, with a further 30 million xboxes rendered unusable.
Worldwide statistics are still rising, as further 'activations' are taking place, crippling more Halo users and leaving them with bricked computers and hardware.
Microsoft Network was one of the lucky ones. After the Shishagong systematically erased all Halo protocols, control of the network was returned to Microsoft. A spokesman from Microsoft says that 'a spirit of chivalry and honor ended one of the worst attacks we ever had on a positive note.'. However, insiders report that the network was handed over after some negotiations about Windows 8; the Shishagong wanted free software access, and Microsoft has agreed to withdraw the limitations on software use, in exchange for the network.
See alsoIRL HolocaustMalwareAnonymousReferences