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 We've identified the id of the dead clown. 
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Post We've identified the id of the dead clown.
With this knowledge, we can begin to return him to life. Recreating his DNA will be the biggest hurdle to this project. But once that's done, the stem cells will take over and create a perfect copy.

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Mon Dec 02, 2013 8:37 am
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Post Re: We've identified the id of the dead clown.
No! We have to replace his bones with a C4 packed, molded carbon fiber skeleton to ensure his loyalty! I'm not dealing with another Edelstein incident.

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In just under one-thousand eight-bit bytes I have to confer some glorious shrine to myself by means of text, images, hyper links, embeded flash compositions and possibly formatting. I could abuse this easily. Ten hour clips on youtube embeded in a single vertical stack. Multi-megapixel long transparent GIFs causing scrollbar hell. Nuero-linguistic programs that fuck your mind like a fresh squid. Eye raping color schemes using ascii full-width blocks. Images or links to images of things that can not be unseen. Anything called "epilepsy" dot SWF. This is what I want to do. I am not a good person. I just know that would be a flagrant display of disrespect. I'll wait until I can get away with it.
NOW IN GLORIOUS TODD A.O.!
fluffco™ LLC takes no responsibility for anything, ever, at all, under any circumstances and is entirely fictional outside Colorado.


Mon Dec 02, 2013 10:58 am
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Post Re: We've identified the id of the dead clown.
fluffy wrote:
Edelstein incident.


How did you...!?

ALL FIGHTERS, DEPLOY TO THE EDELSTEIN SECTOR. REPEAT. ALL FIGHTERS, DEPLOY TO THE EDELSTEIN SECTOR.
SECURE THE CITY BY ANY MEANS POSSIBLE. I REPEAT...

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Mon Dec 02, 2013 12:09 pm
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Post Re: We've identified the id of the dead clown.
Sir! We have non-Euclidian space in a percentage of the sector that can not be expressed in numbers: we estimate square over chartreuse percent increasing by icosidodecahedron percent every hour. At this rate we'll lose containment of the impossible particles before critical mass.

We must call…

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In just under one-thousand eight-bit bytes I have to confer some glorious shrine to myself by means of text, images, hyper links, embeded flash compositions and possibly formatting. I could abuse this easily. Ten hour clips on youtube embeded in a single vertical stack. Multi-megapixel long transparent GIFs causing scrollbar hell. Nuero-linguistic programs that fuck your mind like a fresh squid. Eye raping color schemes using ascii full-width blocks. Images or links to images of things that can not be unseen. Anything called "epilepsy" dot SWF. This is what I want to do. I am not a good person. I just know that would be a flagrant display of disrespect. I'll wait until I can get away with it.
NOW IN GLORIOUS TODD A.O.!
fluffco™ LLC takes no responsibility for anything, ever, at all, under any circumstances and is entirely fictional outside Colorado.


Mon Dec 02, 2013 1:51 pm
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Post Re: We've identified the id of the dead clown.
Edelstein City secured. The Flagship's integrity was not compromised.

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Mon Dec 02, 2013 8:55 pm
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Post Re: We've identified the id of the dead clown.
-Reina Appears in Edelstein- [AREA LOST]

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Mon Dec 02, 2013 9:18 pm
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Post Re: We've identified the id of the dead clown.
I just visited the area, and the special hangar. Things were okay.

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Mon Dec 02, 2013 9:20 pm
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Post Re: We've identified the id of the dead clown.
-Reina appears in Hanger- [THINGS NOT OKAY]

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Mon Dec 02, 2013 9:41 pm
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Post Re: We've identified the id of the dead clown.
What about the porn-o-rama?

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In just under one-thousand eight-bit bytes I have to confer some glorious shrine to myself by means of text, images, hyper links, embeded flash compositions and possibly formatting. I could abuse this easily. Ten hour clips on youtube embeded in a single vertical stack. Multi-megapixel long transparent GIFs causing scrollbar hell. Nuero-linguistic programs that fuck your mind like a fresh squid. Eye raping color schemes using ascii full-width blocks. Images or links to images of things that can not be unseen. Anything called "epilepsy" dot SWF. This is what I want to do. I am not a good person. I just know that would be a flagrant display of disrespect. I'll wait until I can get away with it.
NOW IN GLORIOUS TODD A.O.!
fluffco™ LLC takes no responsibility for anything, ever, at all, under any circumstances and is entirely fictional outside Colorado.


Tue Dec 03, 2013 8:24 pm
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Post Re: We've identified the id of the dead clown.
-Steals everything and sells it on the black market-

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Wed Dec 04, 2013 1:31 am
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Post Re: We've identified the id of the dead clown.
Image

Image

Image

Edelstein is secure. The Hangar is also secure.

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Wed Dec 04, 2013 1:50 am
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Post Re: We've identified the id of the dead clown.
That reminds me... Parple... Skypes plx

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Wed Dec 04, 2013 1:57 am
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Post Re: We've identified the id of the dead clown.
YomToxic wrote:
Image

Image

Image

Edelstein is secure. The Hangar is also secure.

Fuck. You make me want to play Minecraft again. I hate the fact that Minecraft is written in Java, though. :REESE

That shit doesn't even run well on Kuro-chan. That's saying something.

_________________
In just under one-thousand eight-bit bytes I have to confer some glorious shrine to myself by means of text, images, hyper links, embeded flash compositions and possibly formatting. I could abuse this easily. Ten hour clips on youtube embeded in a single vertical stack. Multi-megapixel long transparent GIFs causing scrollbar hell. Nuero-linguistic programs that fuck your mind like a fresh squid. Eye raping color schemes using ascii full-width blocks. Images or links to images of things that can not be unseen. Anything called "epilepsy" dot SWF. This is what I want to do. I am not a good person. I just know that would be a flagrant display of disrespect. I'll wait until I can get away with it.
NOW IN GLORIOUS TODD A.O.!
fluffco™ LLC takes no responsibility for anything, ever, at all, under any circumstances and is entirely fictional outside Colorado.


Sat Dec 07, 2013 8:31 pm
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Post Re: We've identified the id of the dead clown.
GOLD LEADER REPORTI- ....fuck. nevermind.


Sun Dec 08, 2013 4:35 pm
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Post Re: We've identified the id of the dead clown.
Gonna try this again...

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Mon Dec 09, 2013 2:17 am
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