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Massa
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Author:  joshex [ Wed Jul 29, 2015 4:29 pm ]
Post subject:  Massa

Massa gat mey codin buttins, codin buttins all dai. triin ta maq sum munay......

:fireeye :fireeye :fireeye :fireeye

coding buttons take a long time.. especially when the buttons have to relay information around so it can trigger other buttons' text and help messages and of course the info needs to be saved so the game can load the character from file.

well at least I'm making progress.

I am finally on the screen that writes teh powas


TEH POWAS I TELZ J00!!!

PS test Account Name = SchwoopyLoopy
Test Password = TehTr011Pi7

lets see some self respecting game developer be allowed to do that in thier gaim! fecking corporate slave mastas wont allow goofing off like that.

Hahaha I feel so free. :errg

so once teh powas window is coded I move on to teh last window of teh character designer. in which the most simple of all buttons will exist. one for Character Name. and one freetyping box with a save button for character background text.

onlay one fault I feel nagging at meh. no Triforce support in the text writer. 800!!!! 101.

I must goof off soon. I have been holding it in for days to focus on wark........... I'M FIT TO BURST WIT TEH CRAZY FUNNIES... :shinjif

Author:  Odin Anarki [ Wed Jul 29, 2015 7:49 pm ]
Post subject:  Re: Massa

get on chat you octofuckerpotatocannon!

Author:  fluffy [ Wed Jul 29, 2015 8:56 pm ]
Post subject:  Re: Massa

Yeah you fucking eldritch sodacan of cunt sauce, chat it up on a cheap tablet where your pussy on a regular can't get her tits in a knot.

Author:  Odin Anarki [ Wed Jul 29, 2015 9:05 pm ]
Post subject:  Re: Massa

Having a girls tits in a knot would actually make it easier to fuck and therefore be benificial

Author:  KingGMY [ Wed Jul 29, 2015 9:20 pm ]
Post subject:  Re: Massa

... Wat?

Author:  Pantsman [ Wed Jul 29, 2015 10:07 pm ]
Post subject:  Re: Massa

CQC. Close Quarters Combat.

Author:  KingGMY [ Wed Jul 29, 2015 11:55 pm ]
Post subject:  Re: Massa

Gentlemen, get your quarters ready....

Author:  joshex [ Thu Jul 30, 2015 10:59 am ]
Post subject:  Re: Massa

God 0f Fuck. wrote:
get on chat you octofuckerpotatocannon!


I went to sleep.

I can get on chat but sometimes it's dangerous and I need to close it quickly

Author:  joshex [ Thu Jul 30, 2015 2:23 pm ]
Post subject:  Re: Massa

I'm getting confused by all the buttons and code.. I'm sure there's a really simple way to string the powers window buttons together but fuck all if I can think of it at this moment. maybe I can if I type it out.

So I have navigation buttons, one for each window of the character designer. all they have to do is set the window mover object's property "Scroll" to thier number. set-up but not coded.

next I have 3 buttons (they stay on screen for all 3 power choice windows) that record the 3 powers a player can choose from the start (can get more later as they level), these are a bit more complicated, the first button has to set "Scroll" to 1 because only a primary power can be in that slot. it also has to change it's text to show the chosen power's name; given that the power name will be derived from the player clicking a "power choice button" from one of the powerset lists.

that brings us to the power choice buttons; they need to first set their own name text based on what power-set the player has clicked, this information is forwarded to them via a number and set into a virtual memory holder. then when clicked they need to set their info into the "Next" button and the "Power recorder" of the current window.... this is a point I'm lost at. I just can;t think my way through the logic. or maybe I'm just not focused. they also need to forward thier help message text to the help window so it can be displayed when selected.

then theres the powerset buttons, they also set thier information to the description/help window when clicked. they get thier info based on what archetype the player has chosen in the previous window.

So the problems lie in the 3 power recorder buttons and the power choice buttons.

the problem with the power recorder is I can't wrap my head around how to juggle 3 different windows to interact with them, obviously the first button is done. it's the second and third buttons that could have thier info set by 2 different windows based on which one is clicked. for this the buttons will have to forward their button number to the power choice buttons of both windows when clicked, so that the power choice buttons can use that number to send information to the appropriate one of them..

the power buttons will also have to save thier info into the "Next" button in order. the powerset name will also be sent to the Next button. When the next button is clicked it will forward this info to the GlobalWriter object with will save the choices to the Global Dictionary so the info can transfer to the gameplay scene.

after that I merely need to code the Name text box and the background/description text box then when the "Register" button is clicked Save all this information from the GlobalWriter to a series of Character Files, then switch to the gameplay scene.

then I need to import the character and it's armature and scale it for the scene. build the mock map into the gameplay, set gameplay info to the contact mission window, then make a slew of billboards... which wont be hard. just text and a character and/or objects as an image.

rght so theres the work load, I gots 2 weeks to do it. place all bets! I get 10% from the losers..

Author:  Pantsman [ Thu Jul 30, 2015 2:47 pm ]
Post subject:  Re: Massa

I bet 10,000FH$ that joshex wins!

Author:  joshex [ Sat Aug 01, 2015 10:52 am ]
Post subject:  Re: Massa

YomToxic wrote:
I bet 10,000FH$ that joshex wins!


Thanks for the faith! I'm working hard at it. I ran into another problem, it's a minor content problem....

I forgot to make enough powersets for teh game.....


yeah.... I made 2 defense sets, need 3 total. so need to make one more.

I wrote out 1 melee attack set, need 3 total. so gotta make 2 more.

I made NO ranged attack sets, fuck all need to make 3.

so, no i need to leave the game screen and go back to the design doc to figure it all out.

Edit:

Ok one more defense set made. scratch one problem!

Author:  joshex [ Sun Aug 02, 2015 5:02 am ]
Post subject:  Re: Massa

3 ranged sets done , just need 2 more melee sets.

gonna have to do some modelling for some of these attacks. but that shouldn't take long.

Author:  joshex [ Sun Aug 02, 2015 10:20 am ]
Post subject:  Re: Massa

Fuck yeah sets all redone!!! now primary sets have 7 powers and secondary sets have 6...

gonna have to edit the powers screen to compensate. back to game engine!!!

Author:  KingGMY [ Sun Aug 02, 2015 10:46 pm ]
Post subject:  Re: Massa

Looks like Yom is getting paid...

Author:  joshex [ Wed Aug 05, 2015 10:22 am ]
Post subject:  Re: Massa

noboday took his bet so it's null lol.

Theres still time though, deadline is the 14th.

Still working on it.

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