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I'm going to be pantless in nine minutes. I'm now pantless. (In this unproductive state even feeding myself is unlikely.) I've got some unknown percentage of it translated.
To make a long story short, I'm overwhelmed with things to do and this isn't of a tremendously high priority. I have no ETA on when I'll have it ready. To be perfectly clear, I could crack it all out in a caffeinated rage overnight or it could take several years.
_________________ In just under one-thousand eight-bit bytes I have to confer some glorious shrine to myself by means of text, images, hyper links, embeded flash compositions and possibly formatting. I could abuse this easily. Ten hour clips on youtube embeded in a single vertical stack. Multi-megapixel long transparent GIFs causing scrollbar hell. Nuero-linguistic programs that fuck your mind like a fresh squid. Eye raping color schemes using ascii full-width blocks. Images or links to images of things that can not be unseen. Anything called "epilepsy" dot SWF. This is what I want to do. I am not a good person. I just know that would be a flagrant display of disrespect. I'll wait until I can get away with it. NOWINGLORIOUSTODDA.O.! fluffco™ LLC takes no responsibility for anything, ever, at all, under any circumstances and is entirely fictional outside Colorado.
Fri Jan 17, 2014 7:31 pm
Galfrononymous
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Re: Gal's Frontier - Translation / Port project
Fair enough, I understand how that goes.
Anyway, this is where the project stands: Getting a quality translation for 10,000 lines of dialogue for free will be next to impossible unless we manage to do it ourselves. The responses I've gotten back for commissioning it so far have been no less than $1600 on the low end.
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Sat Jan 18, 2014 8:11 pm
Pantsman
Level 39
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Re: Gal's Frontier - Translation / Port project
1600$
Oh crap.
Thats like 7-11 years of FH hosting.
_________________ Yeap.
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Sat Jan 18, 2014 8:15 pm
fluffy
Level 20
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Re: Gal's Frontier - Translation / Port project
Or one good drug deal.
[Nothing Follows]
_________________ In just under one-thousand eight-bit bytes I have to confer some glorious shrine to myself by means of text, images, hyper links, embeded flash compositions and possibly formatting. I could abuse this easily. Ten hour clips on youtube embeded in a single vertical stack. Multi-megapixel long transparent GIFs causing scrollbar hell. Nuero-linguistic programs that fuck your mind like a fresh squid. Eye raping color schemes using ascii full-width blocks. Images or links to images of things that can not be unseen. Anything called "epilepsy" dot SWF. This is what I want to do. I am not a good person. I just know that would be a flagrant display of disrespect. I'll wait until I can get away with it. NOWINGLORIOUSTODDA.O.! fluffco™ LLC takes no responsibility for anything, ever, at all, under any circumstances and is entirely fictional outside Colorado.
Sat Jan 18, 2014 9:00 pm
Galfrononymous
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Re: Gal's Frontier - Translation / Port project
Well, we could always ask for donations...
In better news, reinserting text into the game seems easy enough:
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Sun Jan 19, 2014 12:54 pm
Parpol
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Re: Gal's Frontier - Translation / Port project
Galfrononymous wrote:
Well, we could always ask for donations...
In better news, reinserting text into the game seems easy enough:
We are staring right at the moment of creation of the universe.
_________________ Yeap.
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Sun Jan 19, 2014 4:03 pm
Galfrononymous
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Re: Gal's Frontier - Translation / Port project
Ah, crap. A major malfunction with my latest experiment has caused a rip the space-time continuum. I appear to have gotten some of my 1999 mixed into your 2014.
Oh well, since it's Valentines day why not take advantage of the situation? For the occasion I invite you on a date with our Goddesses' form from the Gal's Frontier universe. Don't be alarmed if you suddenly seem to understand the Japanese language, this is one of the few HARMLESS side effects of the space-time rip.
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Thu Feb 13, 2014 8:17 pm
Pantsman
Level 39
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Cash on hand: 2,187.55 Bank: 5,250.50
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Re: Gal's Frontier - Translation / Port project
Galfrononymous wrote:
Ah, crap. A major malfunction with my latest experiment has caused a rip the space-time continuum. I appear to have gotten some of my 1999 mixed into your 2014.
Oh well, since it's Valentines day why not take advantage of the situation? For the occasion I invite you on a date with our Goddesses' form from the Gal's Frontier universe. Don't be alarmed if you suddenly seem to understand the Japanese language, this is one of the few HARMLESS side effects of the space-time rip.
OOOOOOOOOOHHHHHH. MAAAAAAAAAAAAAAAAAAIIIIIII. GAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH. Ah, I wish I were a bird....
_________________ Yeap.
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Thu Feb 13, 2014 8:56 pm
pervyfox88
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Re: Gal's Frontier - Translation / Port project
You are quiet simply amazing at everything. And my aplause for you can not be any greater. This is it, the creation of everything, the dawn of a culture. The flag that Forkheads was founded on.
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Thu Feb 13, 2014 9:06 pm
fluffy
Level 20
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Re: Gal's Frontier - Translation / Port project
YomToxic wrote:
Galfrononymous wrote:
Ah, crap. A major malfunction with my latest experiment has caused a rip the space-time continuum. I appear to have gotten some of my 1999 mixed into your 2014.
Oh well, since it's Valentines day why not take advantage of the situation? For the occasion I invite you on a date with our Goddesses' form from the Gal's Frontier universe. Don't be alarmed if you suddenly seem to understand the Japanese language, this is one of the few HARMLESS side effects of the space-time rip.
OOOOOOOOOOHHHHHH. MAAAAAAAAAAAAAAAAAAIIIIIII. GAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH. Ah, I wish I were a bird....
_________________ In just under one-thousand eight-bit bytes I have to confer some glorious shrine to myself by means of text, images, hyper links, embeded flash compositions and possibly formatting. I could abuse this easily. Ten hour clips on youtube embeded in a single vertical stack. Multi-megapixel long transparent GIFs causing scrollbar hell. Nuero-linguistic programs that fuck your mind like a fresh squid. Eye raping color schemes using ascii full-width blocks. Images or links to images of things that can not be unseen. Anything called "epilepsy" dot SWF. This is what I want to do. I am not a good person. I just know that would be a flagrant display of disrespect. I'll wait until I can get away with it. NOWINGLORIOUSTODDA.O.! fluffco™ LLC takes no responsibility for anything, ever, at all, under any circumstances and is entirely fictional outside Colorado.
Thu Feb 13, 2014 10:54 pm
Pantsman
Level 39
Posts: 21063
Joined: Sat Feb 14, 2009 11:44 pm
Cash on hand: 2,187.55 Bank: 5,250.50
Group: Sysop
Re: Gal's Frontier - Translation / Port project
I was a bit worried, to see Ayano's true form.
But now I know I have worried in vain. She is carefree, brave, confident and free-spirited.
She will be a legend.
_________________ Yeap.
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Fri Feb 14, 2014 2:38 pm
Galfrononymous
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Re: Gal's Frontier - Translation / Port project
Who is in favor of including Ayano's arc in the Classic Sex Kitten Remastered bundle as an extra? To save time on porting Ayano's arc to flash I did it in the same engine I'm already using for the classic bundle. Actually, to be more accurate, I already initially developed it as part of the bundle then separated it afterward to release it as a stand-alone on Valentine's day.
So basically the work is already done, I'm just wondering whether you guys think it's a good idea to include it as a bonus since just re-releasing the original Sex Kitten games without anything new would be kinda lazy. I was kinda hoping to release the bundle on the 10-year anniversary of the Sex Kitten series this July, so it'd be a celebration of Slutty McSlut's origins for that too.
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Sat Feb 15, 2014 7:53 pm
Pantsman
Level 39
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Cash on hand: 2,187.55 Bank: 5,250.50
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Re: Gal's Frontier - Translation / Port project
Galfrononymous wrote:
Who is in favor of including Ayano's arc in the Classic Sex Kitten Remastered bundle as an extra? To save time on porting Ayano's arc to flash I did it in the same engine I'm already using for the classic bundle. Actually, to be more accurate, I already initially developed it as part of the bundle then separated it afterward to release it as a stand-alone on Valentine's day.
So basically the work is already done, I'm just wondering whether you guys think it's a good idea to include it as a bonus since just re-releasing the original Sex Kitten games without anything new would be kinda lazy. I was kinda hoping to release the bundle on the 10-year anniversary of the Sex Kitten series this July, so it'd be a celebration of Slutty McSlut's origins for that too.
I think releasing Ayano's path should go something like this. On the 21 of July, 2014, we release Sex Kitten Jungle Mayhem, with this game embedded and accessible from the main menu. Whaddya think?
Also, on that regard; we need to make a logo to celebrate 10 years of sex kitten.
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Sat Feb 15, 2014 9:28 pm
Galfrononymous
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Re: Gal's Frontier - Translation / Port project
I thought it would fit better with the theme of the remastered bundle since it shows the beginnings of the Sex Kitten series, and Slutty McSlut's character anyway.
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