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 Gal's Frontier - Translation / Port project 
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Post Re: Gal's Frontier - Translation / Port project
I'm going to be pantless in nine minutes. I'm now pantless. (In this unproductive state even feeding myself is unlikely.) I've got some unknown percentage of it translated.

To make a long story short, I'm overwhelmed with things to do and this isn't of a tremendously high priority. I have no ETA on when I'll have it ready. To be perfectly clear, I could crack it all out in a caffeinated rage overnight or it could take several years.

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In just under one-thousand eight-bit bytes I have to confer some glorious shrine to myself by means of text, images, hyper links, embeded flash compositions and possibly formatting. I could abuse this easily. Ten hour clips on youtube embeded in a single vertical stack. Multi-megapixel long transparent GIFs causing scrollbar hell. Nuero-linguistic programs that fuck your mind like a fresh squid. Eye raping color schemes using ascii full-width blocks. Images or links to images of things that can not be unseen. Anything called "epilepsy" dot SWF. This is what I want to do. I am not a good person. I just know that would be a flagrant display of disrespect. I'll wait until I can get away with it.
NOW IN GLORIOUS TODD A.O.!
fluffco™ LLC takes no responsibility for anything, ever, at all, under any circumstances and is entirely fictional outside Colorado.


Fri Jan 17, 2014 7:31 pm
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Post Re: Gal's Frontier - Translation / Port project
Fair enough, I understand how that goes.


Anyway, this is where the project stands: Getting a quality translation for 10,000 lines of dialogue for free will be next to impossible unless we manage to do it ourselves. The responses I've gotten back for commissioning it so far have been no less than $1600 on the low end.

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Sat Jan 18, 2014 8:11 pm
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Post Re: Gal's Frontier - Translation / Port project
1600$

Oh crap.

Thats like 7-11 years of FH hosting.

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Sat Jan 18, 2014 8:15 pm
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Post Re: Gal's Frontier - Translation / Port project
Or one good drug deal.

[Nothing Follows]

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In just under one-thousand eight-bit bytes I have to confer some glorious shrine to myself by means of text, images, hyper links, embeded flash compositions and possibly formatting. I could abuse this easily. Ten hour clips on youtube embeded in a single vertical stack. Multi-megapixel long transparent GIFs causing scrollbar hell. Nuero-linguistic programs that fuck your mind like a fresh squid. Eye raping color schemes using ascii full-width blocks. Images or links to images of things that can not be unseen. Anything called "epilepsy" dot SWF. This is what I want to do. I am not a good person. I just know that would be a flagrant display of disrespect. I'll wait until I can get away with it.
NOW IN GLORIOUS TODD A.O.!
fluffco™ LLC takes no responsibility for anything, ever, at all, under any circumstances and is entirely fictional outside Colorado.


Sat Jan 18, 2014 9:00 pm
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Post Re: Gal's Frontier - Translation / Port project
Well, we could always ask for donations...


In better news, reinserting text into the game seems easy enough:
Image

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Sun Jan 19, 2014 12:54 pm
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Post Re: Gal's Frontier - Translation / Port project
Galfrononymous wrote:
Well, we could always ask for donations...


In better news, reinserting text into the game seems easy enough:
Image

...and what a career she got...

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OLD VERSION, BITCHES!
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Sun Jan 19, 2014 2:48 pm
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Post Re: Gal's Frontier - Translation / Port project
So, this is the Primordial Beginning.

We are staring right at the moment of creation of the universe.

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Post Re: Gal's Frontier - Translation / Port project
Ah, crap. A major malfunction with my latest experiment has caused a rip the space-time continuum. I appear to have gotten some of my 1999 mixed into your 2014.

Oh well, since it's Valentines day why not take advantage of the situation? For the occasion I invite you on a date with our Goddesses' form from the Gal's Frontier universe. Don't be alarmed if you suddenly seem to understand the Japanese language, this is one of the few HARMLESS side effects of the space-time rip.

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Thu Feb 13, 2014 8:17 pm
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Post Re: Gal's Frontier - Translation / Port project
Galfrononymous wrote:
Ah, crap. A major malfunction with my latest experiment has caused a rip the space-time continuum. I appear to have gotten some of my 1999 mixed into your 2014.

Oh well, since it's Valentines day why not take advantage of the situation? For the occasion I invite you on a date with our Goddesses' form from the Gal's Frontier universe. Don't be alarmed if you suddenly seem to understand the Japanese language, this is one of the few HARMLESS side effects of the space-time rip.


OOOOOOOOOOHHHHHH. MAAAAAAAAAAAAAAAAAAIIIIIII. GAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH.
Ah, I wish I were a bird....

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Thu Feb 13, 2014 8:56 pm
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Post Re: Gal's Frontier - Translation / Port project
You are quiet simply amazing at everything. And my aplause for you can not be any greater. This is it, the creation of everything, the dawn of a culture. The flag that Forkheads was founded on.

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Thu Feb 13, 2014 9:06 pm
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Post Re: Gal's Frontier - Translation / Port project
YomToxic wrote:
Galfrononymous wrote:
Ah, crap. A major malfunction with my latest experiment has caused a rip the space-time continuum. I appear to have gotten some of my 1999 mixed into your 2014.

Oh well, since it's Valentines day why not take advantage of the situation? For the occasion I invite you on a date with our Goddesses' form from the Gal's Frontier universe. Don't be alarmed if you suddenly seem to understand the Japanese language, this is one of the few HARMLESS side effects of the space-time rip.


OOOOOOOOOOHHHHHH. MAAAAAAAAAAAAAAAAAAIIIIIII. GAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH.
Ah, I wish I were a bird....


Link

_________________
In just under one-thousand eight-bit bytes I have to confer some glorious shrine to myself by means of text, images, hyper links, embeded flash compositions and possibly formatting. I could abuse this easily. Ten hour clips on youtube embeded in a single vertical stack. Multi-megapixel long transparent GIFs causing scrollbar hell. Nuero-linguistic programs that fuck your mind like a fresh squid. Eye raping color schemes using ascii full-width blocks. Images or links to images of things that can not be unseen. Anything called "epilepsy" dot SWF. This is what I want to do. I am not a good person. I just know that would be a flagrant display of disrespect. I'll wait until I can get away with it.
NOW IN GLORIOUS TODD A.O.!
fluffco™ LLC takes no responsibility for anything, ever, at all, under any circumstances and is entirely fictional outside Colorado.


Thu Feb 13, 2014 10:54 pm
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Post Re: Gal's Frontier - Translation / Port project
I was a bit worried, to see Ayano's true form.

But now I know I have worried in vain. She is carefree, brave, confident and free-spirited.

She will be a legend.

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Fri Feb 14, 2014 2:38 pm
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Post Re: Gal's Frontier - Translation / Port project
Who is in favor of including Ayano's arc in the Classic Sex Kitten Remastered bundle as an extra? To save time on porting Ayano's arc to flash I did it in the same engine I'm already using for the classic bundle. Actually, to be more accurate, I already initially developed it as part of the bundle then separated it afterward to release it as a stand-alone on Valentine's day.

So basically the work is already done, I'm just wondering whether you guys think it's a good idea to include it as a bonus since just re-releasing the original Sex Kitten games without anything new would be kinda lazy. I was kinda hoping to release the bundle on the 10-year anniversary of the Sex Kitten series this July, so it'd be a celebration of Slutty McSlut's origins for that too.

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Sat Feb 15, 2014 7:53 pm
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Post Re: Gal's Frontier - Translation / Port project
Galfrononymous wrote:
Who is in favor of including Ayano's arc in the Classic Sex Kitten Remastered bundle as an extra? To save time on porting Ayano's arc to flash I did it in the same engine I'm already using for the classic bundle. Actually, to be more accurate, I already initially developed it as part of the bundle then separated it afterward to release it as a stand-alone on Valentine's day.

So basically the work is already done, I'm just wondering whether you guys think it's a good idea to include it as a bonus since just re-releasing the original Sex Kitten games without anything new would be kinda lazy. I was kinda hoping to release the bundle on the 10-year anniversary of the Sex Kitten series this July, so it'd be a celebration of Slutty McSlut's origins for that too.


I think releasing Ayano's path should go something like this.
On the 21 of July, 2014, we release Sex Kitten Jungle Mayhem, with this game embedded and accessible from the main menu.
Whaddya think?

Also, on that regard; we need to make a logo to celebrate 10 years of sex kitten.

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Sat Feb 15, 2014 9:28 pm
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Post Re: Gal's Frontier - Translation / Port project
I thought it would fit better with the theme of the remastered bundle since it shows the beginnings of the Sex Kitten series, and Slutty McSlut's character anyway.

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Sat Feb 15, 2014 9:41 pm
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