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 Project Codename Forkémon 
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Post Project Codename Forkémon
Inspired by the thread "A Cat Diary" and various creepypasta like Lavender Town Syndrome comes a horrifying new thing…

Based on Pokémon Ruby this ROM hack will not be the Pokémon you know or love. In a dreary city in the dull tones of grey and brown you stumble across the signs of an abduction. A glimmer of color in your dark world; you decide to investigate. Along the way you'll find more enemies than friends and discover the depraved nature of man. In the shadows of this world—obscured by the vibrancy of life the mundane take for granted—lies a world of drug abuse, crime and poverty.

As you stumble through the world trying to stretch the last paycheck from the job you quit (to avoid being fired) you'll lose your zeal for life as your sanity seems to wane. You arm yourself to fight off the demons creeping into your periphery. You have to take stronger and harder uppers to stay awake so "they" can't get at you during the ever decreasing amounts of sleep you get. You have only nightmares. You don't wake up in the same place you fell asleep. Did you even really sleep?

If you manage to solve the sudden girlfriend disappearance you find new vigor for life. Hardened from the struggle with the fringes of society and with a reason for life the color returns to your world. You go out and get a job, people are suddenly smiling, each season greets you with something new to offer… But you never forget the hardships you've undergone and the people you've met along the way.


Project Codename Forkémon will feature a sprawling world that's fully explorable and interactive with NPCs littering the streets. To safely navigate the huge world you'll be given many tools such as a Vespa, an assortment of guns, an Android phone with GPS and a flashlight built-in, a wallet with enough cash to (barely) last two weeks and a reusable water bottle. The world will have day and night cycles, seasons, customized "health" type meters and even working guns with fire fights. Multiple endings to make each play-through different, dream world mini-games, an ever-changing world and sandbox/open world style game play and a total-immersion style will let you forget that you're playing a game.

TO DO:
  • Create the main story and plot
  • Script the main story and plot
  • Create side quests and plots
  • Script the side quests and plots
  • Script the intro sequence and replace the Pokémon specific options ("Are you a boy or a girl?")
  • Custom sprites and interfaces for things like menus and text boxes
  • Custom music and sounds
  • Custom tiles for the world
  • Custom new device "cellphone"
  • Invent system for handling the progression of time
  • Invent system for tracking player health
  • Invent system for guns and weapons
  • Map the overworld
  • Map the underworld
  • Map the dreamworld
  • Add the "function" NPCs to the world
  • Add the "filler" NPCs to the world
  • Add the plot NPCs to the world
  • Script the NPCs

There is also research being conducted on releasing the ROM as a Gameboy Advance cartridge. Post ideas, questions, opinions and anything you want here for probable inclusion in the game.

_________________
In just under one-thousand eight-bit bytes I have to confer some glorious shrine to myself by means of text, images, hyper links, embeded flash compositions and possibly formatting. I could abuse this easily. Ten hour clips on youtube embeded in a single vertical stack. Multi-megapixel long transparent GIFs causing scrollbar hell. Nuero-linguistic programs that fuck your mind like a fresh squid. Eye raping color schemes using ascii full-width blocks. Images or links to images of things that can not be unseen. Anything called "epilepsy" dot SWF. This is what I want to do. I am not a good person. I just know that would be a flagrant display of disrespect. I'll wait until I can get away with it.
NOW IN GLORIOUS TODD A.O.!
fluffco™ LLC takes no responsibility for anything, ever, at all, under any circumstances and is entirely fictional outside Colorado.


Tue Mar 11, 2014 3:28 am
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Post On the world of Forkémon
This is just a small update to compare the world of Forkémon with the world of Pokémon to give you a sense of scale. I'm not making it a 1:1 replica of the city after which it's modeled, Ordos. Instead I've decided on an approximate 1:2 ratio based on the traffic lanes; each lane is one tile width.

The maximum size of a square map in the Pokémon Ruby code is 86 by 86 tiles. To cover the entire central portion of the city this is 13 x 13 maps or 169 total over-world maps without converting the city into a more mapping friendly version. This doesn't include the underworld and underwater maps or any of the building interior maps. To make the scale more clear in terms of sheer numbers the over-world will be 1,118 tiles square and 1,249,924 total tiles. To compare, the largest Pokémon game included the Kanto and Johto regions for a ballpark figure of 1,000 tiles wide by 400 tiles high with only a very small percentage actually tiled.

A tile in the Pokémon Ruby game engine is 16 x 16 pixels and the Gameboy Advance screen is 240 x 160 pixels or 15 x 10 tiles. This equates to an over-world that's about 75 x 112 screens. But enough about numbers. I'm sure you want to see what this all means. Please note: the "thumbnail" that follows includes the outlying area in addition to the mapped area that will be included in the game. The Pokémon regions of Kanto and Johto are presented for comparison; the area in RED is the size of one map in the Pokémon engine of 86x86 tiles; the area inside the red square in GREEN is the size of the Gameboy Advance screen.

The image has been scaled due to the truly massive size (319,980,544 pixels just in the mapped area) and the embedded image is just a thumbnail of that thumbnail due to the file size of the already reduced image (3,482,038 bytes).

Image
Full size.

To be honest with you, I'm not even sure the Pokémon ROM can support a world this big. We're really pushing the limits of what's possible. Speaking of the impossible we're also adding a feature not even remotely supported by the game which we're proud to outline: guns and murder. The murder system will actually allow you to kill non-player characters in the game after which they'll be permanently removed from play. This can be accomplished many ways (for example; drug overdose) but the most interesting is with guns. In Forkémon you'll be able to carry and even equip a gun (with upgrades and ammo to purchase) and fire it at NPCs to injure and kill them.

Instead of health points the damage inflicted will be based on a more likely system that factors in body armor, type of gun/ammo used and who you're shooting. If you shoot a normal civilian NPC it'll take two shots with standard ammo and a basic gun to kill, the first shot will immobilize them. If you shoot a cop NPC with anything but armor-piercing rounds and a high velocity rifle he'll start shooting back at you and you'd better run. Bullets don't go through walls and travel only in straight lines so hiding behind cover will be an important aspect of conducting firefights and without body armor and bandages of your own you won't last long.

The gun system is implemented by equipping an item that's one of several types of guns and holding at least one round of ammunition. In the Pokémon game engine you may "register" items to the [SELECT] key and use them at a single press so you don't have to continuously go into the menu system for things like the ITEM FINDER or BICYCLE. The gun system will operate by running a script that performs a sequence of logic checks to determine if anybody got shot and what their response is.

The script will first determine if anybody is in front of you, then it will determine a number representing the damage the bullet will do, next it determines a number that represents the "resistance" to being shot of the NPC and if the NPC is still alive it determines if the NPC will become hostile or immobile. When an NPC dies they drop a corpse which will remain until the player leaves that map; this corpse will be a lootable object which will return a sequence of objects based on context. Cop NPCs will have money, ammo, guns, armor and family photos; little old lady NPCs will have dentures and nitroglycerin pills.

Once murdered the NPC will not respawn and other NPCs that normally interact with them will act differently towards you, possible attempt to murder you. If you murder a cop NPC the other cop NPCs will all attack you or arrest you if you talk to them; unless they're corrupt or some other factor. If you kill too many NPCs the game world will be noticeably empty and more and more people will hate you. Due to the size of the world you can simply go to another part of the game and start over to some extent.

When you move you'll need to establish a place to live or the game will send you back to your old home and you could end up very far away or even in jail. Thanks to the size of the world you can actually move, get various jobs and live an entire life; then kill everybody you know, move away and start over without any consequences. The world is divided into different police districts so you don't have to worry about every cop you run into after you burn one bridge. Forkémon is divided into five police zones and over a hundred neighborhoods each with their own full set of NPCs living their small, quaint lives blissfully ignorant of each other for the most part.

Then we have the feds. If you piss off all the police the feds get involved and they're not local meaning that they just keep coming. If the feds become involved then all the NPCs will know that you're a wanted criminal and only the criminal NPCs will treat you kindly; and how kindly they'll treat you. As Forkémon's most wanted you can actually build a small empire of sorts and live a productive life of selling drugs, killing people and running prostitution rings. Just because the world is out to get you doesn't mean the game is over.

All of this is the after quest: after you "beat the game" the word really opens up and you can begin to play for the various goals. That's not to say there won't be quests or bosses. Yet to be written are slots for many entire quests and games that can come after the main story. If you suggest it there's a good chance it'll be added to the game at some point. All of this is in the drawing board stages so changes and refinements are to be expected before the finished project.

_________________
In just under one-thousand eight-bit bytes I have to confer some glorious shrine to myself by means of text, images, hyper links, embeded flash compositions and possibly formatting. I could abuse this easily. Ten hour clips on youtube embeded in a single vertical stack. Multi-megapixel long transparent GIFs causing scrollbar hell. Nuero-linguistic programs that fuck your mind like a fresh squid. Eye raping color schemes using ascii full-width blocks. Images or links to images of things that can not be unseen. Anything called "epilepsy" dot SWF. This is what I want to do. I am not a good person. I just know that would be a flagrant display of disrespect. I'll wait until I can get away with it.
NOW IN GLORIOUS TODD A.O.!
fluffco™ LLC takes no responsibility for anything, ever, at all, under any circumstances and is entirely fictional outside Colorado.


Thu Apr 24, 2014 7:09 pm
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Post Re: Project Codename Forkémon
You need to be able to become a pimp.

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who149 wrote:
I'm trying i'm trying~ i'm making I'll try too slowly up my posting. At least once a day for a bit. Then I'll up that too twice, then four, then 8 and so on.
Until eventually I wake up one morning and find out that I am actually an Idiot hero.
On some quest too cheat on his gf or raise affection of 5 women who conveniently live in my the same dorm as me.
In which I only have 100 days to seduce them all.

Remon wrote:
Now we can dominate the porn industry, camera industry, AND the world!
YomToxic wrote:
YOU BETTER STAY ALIVE OR ELSE I WILL HUNT YOU DOWN AND RAPE YOU DEAD.

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Mon Dec 08, 2014 6:51 pm
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Post Re: Project Codename Forkémon
I think he already said that was going to be an option one time we talked. Thanks for this bump, by the way.

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Orange Juice Jones wrote:
Oh fuck off

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Post Re: Project Codename Forkémon
I RATE THIS PROJECT XBOX-HUGE TIER

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Image
who149 wrote:
I'm trying i'm trying~ i'm making I'll try too slowly up my posting. At least once a day for a bit. Then I'll up that too twice, then four, then 8 and so on.
Until eventually I wake up one morning and find out that I am actually an Idiot hero.
On some quest too cheat on his gf or raise affection of 5 women who conveniently live in my the same dorm as me.
In which I only have 100 days to seduce them all.

Remon wrote:
Now we can dominate the porn industry, camera industry, AND the world!
YomToxic wrote:
YOU BETTER STAY ALIVE OR ELSE I WILL HUNT YOU DOWN AND RAPE YOU DEAD.

_________________
Click the icon to see the image in fullscreen mode  
1 pcs.
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1 pcs.
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