So I floated the idea today and it seemed to have gotten some interest from several members.
One noted that he has been looking into VOIP card games where you use your voice and voice recognition to play the game online, we will almost definitely have an online version so this may be a good idea.
Parpol submitted a card idea "we need a loli breakfast machine card that heals and remove depression ailments"
I submitted some things to sift through:
It needs more insane cat girls and spells like "shoveth yon pineapplethx0rs up yonder ANUS" and eldrich abominations. oh and drugs, those are character boosters. that and thick wads of cash, CDs porn files and such which is used to summon shit.
the voice thing is great though.
the game shouldn't be about fighting but about which characters are the most insane and or depraved.
and especially what characters are the most offensive to normies.
sure theres atk and def, and when a character falls they're defeated, but they could still stay on the board for etchi reasons
"this cat girl has Etchi. when she is doing anything she gets +3 depravity, even when she's KOed thats considered cute +3x3 depravity.."
this is FHTCG
again we are just asking for card ideas or examples and gameplay ideas.
We need to decide what kinda game we want to make this,
as Yugioh and MTG are probably the 2 most popular TCGs I was thinking of merging the aspects we like about each. that is that Yugioh is played fast with tributes and MTG is played slow using mana/land but allows any number of creatures/spells etc. on the board at a time.
we could do some sort of tribute to cash equivalence where in this case cash is the land/mana or maybe we could use places from our games as land who knows, just float this idea.
In thinking about this I think we can create a system where the game is both quick and yet complicated.
Players can have starting stats:
HP: 100
Magic Good: 0
Cash: 0
where both HP and Magic good are interchangeable but you can't attack magic good directly with characters, maybe abilities can do it or maybe spells etc can do it, but for the most part characters can only attack HP. whereas if you run out of HP but have magic good you can transfer some magic good into HP to stay in the game
AND/OR (as a choice?) the player could use Magic Good as a teir modifier, maybe 1 Magic good makes all HP +1x10 (100 HP == 1000 HP), 2 magic good makes all (non modified HP) +2x10 = 2000.
I'm debating on what we should call characters? characters, waifus?
We also need suits, every successful card game ever has had suits or colors or elements etc. what will our Suits be?
I'm debating on what should be used to summon characters. Cash? magic good? mix of both?
I'm thinking we can have mixed summons like "Anime Flamer Waifu: summon cost 1 magic good, 100 cash, 2 Flame tributes (land or character)"
where Anime Flamer Waifu might be tributable for it's summon cost -cash unless specified, so if you have it in play you can tribute it at any time to gain "2 flame tributes, 1 magic good"
instead of tributes we could do sales, lol that would really piss off the normies "I'll sell my 'Dumb Bitch' for $1" -moves card to "Shop" (other players can buy from the shop with game money encouraging trade)
Cards will have battle stats like normal: ATK, DEF
but will also include Magic Good and maybe something like "Insanity" and "Depravity" not really certain yet we need to decide whats best.
And every time we use a card that has a magic good stat for battle, effect and or defense, we gain that much magic good.
A card's magic good stat is an Atk and Def modifier, so that 0 MG, 1A, 1D is not equal to 1 MG, 1A, 1D, in such a fight the 1 MG modifier will add or multiply or subtract /divide from an opponent's card by the card's rules making 1MG put the card in a different tier.
Also we have to decide if characters "Auto regenerate" or not, this has to do with their stat numbers. in MTG if a card takes damage in def mode it loses def points permanently until regenerated or until the next turn. so if 1 character with 1 atk attacks a defending character with 3 def, that character now has 2 def, and if attacked again it another 1atk it has 1 def, if it gets to 0 it's KOed. Where as in Yugioh if a monster has 1000 def and is blocking and takes an atk of 500 it's still at 1000 for the next attack it doesn't decrease.
which system do we want? auto regen or not?
Card Types, MTG has the most really different card types (yugioh just keeps creating new monster card types but still only has 3 spell type cards.)
in MTG you have, land, Special land (land+enchantment), Creatures, land creatures(living land), Artifacts, Artifact-Creatures, Enchantments, Enchant Creatures, Sorceries, and Instants
to explain these types:
land (it's like tribute tokens or cash)
creatures (they do teh fighting and defending for ya)
artifacts (kinda like creatures except they aren't alive and are suitless and usually powerful with some special ability or ability to become an enchant creature)
Enchantments (a permanent spell which effects the whole game board and stays until destroyed)
Enchant Creatures (permanent buffs or debuffs to a creature or artifact or artifact creature etc.)
Sorceries (a one time (or limited use) spell that can only be played during the player's turn in a specific play phase)
instants (can be played at any time even during another player's turn. kinda like a trap card in yugioh but better.)
I think we should have as many card types as possible to make the game more fun.
in our game we obviously will have different names for cards, I suggest a forum, chat, videogame, and hentai theme:
Enchant Creatures = "Edits"
Enchantments = "Mods"
Sorceries = "Trollery"
Instants = "Spam"
Artifacts = "Tech"?
Artifact Creatures = "Enhancements"
of which drugs and alcohol and drugged foods etc are trollery and spam.
anyways this whole Idea needs fine tuning. as it is an FH project we need to fine tune it together.
we need a battle system, but shouldn't deviate from the speedy battle model cause that will help differentiate us from MTG.