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 NSD - update 13 April 2019 
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Post Re: NSD - update 2 March 2014
Preparation of uniting modules to Grand Unification Engine. testing, version 1.0.

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Mon Mar 17, 2014 7:21 pm
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Post Re: NSD - update 2 March 2014
Engine construction complete. Up next; world creation, alpha level.

Sector# Name
1 ---- Eva's Room
2 ---- Hall (Eva's House)
3 ---- Chachamaru's Room
4 ---- Kendo Dojo
5 ---- Living Room
6 ---- Basement
7 ---- Lobby (Kendo Dojo)
8 ---- Eva's House (Entryway)
9 ---- Eva's Resort
10 ---- Kendo Dojo doors, up close.
11 ---- Eva's House (Outside)
12 ---- Long, lonely road.
13 ---- Job Center/Staff Room
14 ---- Train Station
15 ---- Path to Kendo Dojo
16 ---- Path through the woods.
17 ---- Car Shop/Rental
18 ---- Pawn Shop
19 ---- PKB Bookstore
20 ---- Albierio's House
21 ---- Headmaster's Office
22 ---- School Hallway
23 ---- School Grounds
24 ---- School Path
25 ---- Courtyard / Fountain
26 ---- Street to S.District
27 ---- S.District Outskirts
28 ---- Shopping District
29 ---- Someguy's Curios
30 ---- Albierio's House Entrance
31 ---- Classroom 3A
32 ---- Demon Fight Club
33 ---- World Tree Plaza
34 ---- Dormitory Path
35 ---- Bridge
36 ---- Sidewalk/Church Path
37 ---- Magic Shop
38 ---- Vending Machine
39 ---- Hidden Path - Root
40 ---- World Tree Branches
41 ---- World Tree Central Trunk
42 ---- Dormitory, Main Entrance
43 ---- Library Island Outskirts
44 ---- Church
45 ---- Magic HQ
46 ---- Under the World Tree
47 ---- Dragon's Den
48 ---- Communal Bathroom
49 ---- North Hall (Dormitory)
50 ---- Dormitory Lobby
51 ---- Library Island Courtyard
52 ---- Negi's Room
53 ---- Dormitory Hall
54 ---- Grand Library
55 ---- Library Basement
56 ---- Dorm West Wing
57 ---- Konoka and Satsuna's Room
58 ---- Yue and Nodoka's Room
59 ---- Anya and Asuna's Room
60 ---- Dorm East Wing
61 ---- [UNDEFINED]
62 ---- [UNDEFINED]
63 ---- [UNDEFINED]
64 ---- ???

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Sun Mar 30, 2014 4:29 pm
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Post Re: NSD - update 2 March 2014
Player: Oh man... What happened?
Player: Last thing I remember was downing those twenty bottles of JD.
Zazie: ...
Player: ...
Zazie: ...
Player: Oh I got the job at the local all girls school?
Zazie: ...
Player: The Student/Teacher dating policy is lax? So I have a hundred days before Summer Break in order to get some tail?
Zazie: ...
Player: Really?
Zazie: *nods*
Player: That's pretty Kinky.
Zazie: ...
Player: ...
Zazie: ...
Player: Sorry I was thinking about...
Player: I better get to that job.
Zazie: *Kicks [Player] in the face and out of the window into the street below where he bounces onto the train platform and rolls onto the train bound for the school.*
Zazie: =P
[END SCENE]
[ANIMATED INTRO]
-Train rolls into the station and the player disembarks-
Player: Ugh... damn. She booted me in the head pretty good. Was seeing those striped panties all the way here...
Player: -looks around-
Player: I'm pretty sure I just go straight and then left to get to the school...
Player: ... panties =w=

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Tue Apr 01, 2014 4:49 pm
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Post Re: NSD - update 2 March 2014
YomToxic wrote:
Player: Oh man... What happened?
Player: Last thing I remember was downing those twenty bottles of JD.
Zazie: ...
Player: ...
Zazie: ...
Player: Oh I got the job at the local all girls school?
Zazie: ...
Player: The Student/Teacher dating policy is lax? So I have a hundred days before Summer Break in order to get some tail?
Zazie: ...
Player: Really?
Zazie: *nods*
Player: That's pretty Kinky.
Zazie: ...
Player: ...
Zazie: ...
Player: Sorry I was thinking about...
Player: I better get to that job.
Zazie: *Kicks [Player] in the face and out of the window into the street below where he bounces onto the train platform and rolls onto the train bound for the school.*
Zazie: =P
[END SCENE]
[ANIMATED INTRO]
-Train rolls into the station and the player disembarks-
Player: Ugh... damn. She booted me in the head pretty good. Was seeing those striped panties all the way here...
Player: -looks around-
Player: I'm pretty sure I just go straight and then left to get to the school...
Player: ... panties =w=


http://www.newgrounds.com/dump/item/67f ... 57b9558874
Event 00 and 01 finished~

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Sun Apr 06, 2014 1:43 am
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Post Re: NSD - update 2 March 2014
Image

Located dossiers.
http://negima.wikia.com/wiki/Negima!_Wiki

Dossier sourced from husk world, 3A, Mahora Acaedemy system, Invision Galaxy.

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Wed Apr 16, 2014 2:31 pm
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Post Re: NSD - update 2 March 2014
who149 wrote:











:heh

Thanks, pal! Well done!

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Wed Apr 23, 2014 6:09 pm
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Post Re: NSD - update 2 March 2014
Posted: Aug 4 2014, 04:33 PM
Finished the Meet the Principal, Teaching System Bootcamp and First Class.

Experimenting with a new fighting system that will only take up 1 frame.

-

Posted: Aug 8 2014, 11:46 AM
All theoretical section for phase 1 and 2 of the 1-frame fighting system is now complete. Second step is to stress-test the initial model for flaws in the hyper-space chamber.

Stress testing will be done tonight.

-

Posted: Aug 10 2014, 12:22 PM
Four total flaws were found during stress-testing, and fixed. 1-Frame Battle system is now online.

Asuna serves as a demonstration battle, in which Negi vaporizes her clothes to end the battle.

So far, I've finished it to the point Negi and Asuna are greeted at the dorm for the welcoming party.

-

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Sun Aug 10, 2014 11:39 am
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Post Re: NSD - update 10 August 2014
The stabilization of the first universe is complete. That was a test run compared to what we'll be doing next.

We will stabilize time and space over a space of 64 sectors.

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4 out of 64 sectors successfully stabilized. Time and space will have clear, visible existence.

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Wed Aug 27, 2014 9:47 pm
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Post Re: NSD - update 10 August 2014
http://i.imgur.com/dzpWrwb.jpg

Update: I was about to stabilize the school section when downtime happened.

Also, a simple Save/Load function needs to be built as I've realized the scope of this game is going to be massive.

That, or we use passwords. Your thoughts?

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Sat Sep 06, 2014 3:43 am
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Post Re: NSD - update 10 August 2014
I have no real experience with this, but I assume they would be much the same thing for the most part. passwords would likely correspond to saved "status states" of various variables whereas a save/load function may require the same thing with the additional piece of writing out a file (depending on how you are managing out saves). I don't even know if you can do that with flash...I'd like to look into it, but honestly not sure if I'll get off my lazy ass to do so.

I'd say look into the save/load functionality. Given the scope of the project and the laziness of people in general save/load seems to yield to a better user experience. If that proves too difficult or you think the project would benefit from an old school gaming feel of entering codes, then go that route.

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Sat Sep 06, 2014 11:57 am
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Post Re: NSD - update 10 August 2014
Kagurazakastorytracker = 0;
Miyazakistorytracker = 0;
Ayasestorytracker = 0;
Anyastorytracker = 0;
Sakurazakistorytracker = 0;
Evangelinestorytracker = 0;
Konokastorytracker = 0;
Chachamarustorytracker = 0;

After the first day, the player is free to pursue whatever course of action they feel is what they want. Each character will have a "main" storyline. While I'll try to keep Asuna's storyline somewhat canon, the same will not be so for the rest of the characters.

But forget canon - that's why we're here in the first place, right?! WAHAHHHAHAHHAHHA~!

-

Jewsus wrote:
IDEAS


Hey Jewsus, I finished a rudimentary save/load system. :chocoban

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Post Re: NSD - update 10 August 2014
Yes

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Post Re: NSD - update 10 August 2014
Image

32 out of 64 sectors stabilized.
School/Self-study node and School/teachclass submodule construction complete.

Note to self: Install lockout on school gates on Sunday.

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Thu Sep 11, 2014 6:42 pm
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Post Re: NSD - update 10 August 2014
Finished mapping Dojo and Eva's Cottage.

Image

I've installed a lock on the school gates that triggers on Sundays.
"School's out! Go have fun!"

45/64 checkpoints mapped.
Today was a productive day. :)

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Post Re: NSD - update 10 August 2014
UNIVERSE 2 IS 100% MAPPED.

Plan for Constructing extra zones (WIP)
3:42 AM 14-Sep-14

FH City
Locations:
- Big Bridge (entry point for walk/car)
- Red Light District (roam)
- The Fucking Dino Club (shop/date spot)
- General Spam Downtown South (roam)
- General Spam Downtown North (roam)
- Rebuilt Space Needle (Date Spot) (expensive)
- Rebuilt Neo-Spam City (roamable)
- Forkheads City Beach (Date Spot)
- FH Global Travel Station (train entry)

Tokyo City
Locations:
- Tokyo Highway 808 (entry point for walking/car)
- Hinoshima Hotel (Date spot)
- Shibuya North (Roamable spot)
- Shopping Mall (roamable - date spot)
- Shibuya South (Roamable spot)
- Tokyo International Exhibition Center (Date spot)
- Shinjuku North (roamable spot)
- Shinjuku Train Station (Train Entry)
- Tatsumiya Shrine (date spot)
- Shinjuku East (roamable spot)
- Soapland (date spot) (must be very close) (expensive)
- Shinjuku South (roamable spot)
- Narita International Airport (Sidequests? Deliveries? Big Date? Storyline stuff?)

Jungle Land
- Jungle Entrance (only available by walk/car)
- Waterfaru (date spot)
- North Jungle (roaming)
- Jungle Village (roaming)
- Jungle School (roaming) (learn something?)
- Jungle Village Center (roaming?) (sidequests?)

Countryside
- Highway 301 (only available by car/walking)
- Nature preserve (roaming)
- Cliff (roamable)
- Forest clearing (date spot)
- Yom's House (roamable) (sidequest) (DATA TERMINAL. USE MYSTERY DISKS HERE.)

Mountains
- Highway 744 (only available by car/walking)
- Hakurei Shrine (donatelol)
- Mountain Path
- Upper Mountain Path
- The Eye of the World (a small lake at the top of the mountain)(date spot)

WIP- More areas may be added after brainstorming.

----------------------------

Mahora Acaedemy grounds shops-
Car Shop/Rental
Someguy's Curios
Magic Shop
Pawn Shop
PKB Bookstore
Vending Machines

FH City shops
- undecided

Tokyo City shops
-undecided

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Sat Sep 13, 2014 12:32 pm
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