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 FUCK ONLINE DOOM SERVER RULES! 
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Post Re: FUCK ONLINE DOOM SERVER RULES!
As for brutal doom, I did find a fucking fault with the oldies version. If the gore starts spills on the liquid/pool floors, the multiples of the splash actor times number of gore actors, can be some messed up PROCESSOR lag shit.

At least there is a legitimate pet peeve after all, rather than just mere censorship over content just because it's a Doom material (rated R/M/A/X/work/whatevers).
Thankfully, this issue was resolved.

---

Somewhat related to my playbacks, I think I used to have my own unreal weapons edit. I think it was a lot cooler. To now configure up some shit again... at least I got backups. Well, I hate the explosion sprite for having the background transparency wrong.

This is a has-been thing.

0. Chainsaw
1. Doom Fist (hey, got to keep it real and BERSERK)
2. Single/Double Enforcer
3. Flak Cannon (when a loose spread can't cut it, lob a mortar!)
3. Flak Cannon (well, I can just remove the SSG order w/ KEYCONF data lump)
4. Minigun
5. Eightball (w/ automated single fire of one rocket/grenade [XDeath causes detonation])
6. Sniper Rifle (its ammo replaces both Cell and CellPack)
7. Redeemer (cuz a big nuke is as close as you get to a BFG9000 [weapon replaces BFG9000])

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Sat Jun 13, 2020 9:32 pm
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Post Re: FUCK ONLINE DOOM SERVER RULES!
I did find http://doomlist.net/, which is a faster updater on what server is publicated.

Yes, I did got the server up and running. I just need to share 'connect ipaddress' client console command. Server detail publication is much different indeed.

https://wiki.zandronum.com/Creating_a_Game_Server
this is supposed to help me for a custom.
i will watch some how to setup zandronum server youtube demostrations later.


And I made some subservers on a dedicated/public online doom game session server. As a result in my lack of updates and participation within the community, I know how it will go down as empty. Still, the actual online test over the (open) internet provides me some useful insights in how a true online session will go wrong with my mods. It's probably due to the much higher stress tolerance multiplied by 5.

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Sat Aug 15, 2020 3:12 pm
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Post Re: FUCK ONLINE DOOM SERVER RULES!
i been playing the new ones, doom 4 and 4.5
really fun really fast.

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Thu Aug 20, 2020 9:57 pm
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Post Re: FUCK ONLINE DOOM SERVER RULES!
As long there's a dedicated server, I'm all out happy for you.

For me, I've been slacking for on the terms of server dedication. My subserver thus self-terminated. Oh well, I guess it's more of a public "sub"server online test anyways.

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Sun Aug 23, 2020 8:38 pm
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Post Re: FUCK ONLINE DOOM SERVER RULES!
I know it's the coronavirus and funny shit like that happening.

I decided to post my edit of a mod here. It's called edit of Starship Troopers combo. It's like aliens, but more like zombies, fast zombies. Quite the (hilarious) tongue-in-cheek irony of the situation. File here. No, it's actually a joke wad. Fast zombies knowing where you @ 24/7? You will be dead.

I will/might make a edit of Starship Troopers monsters only version. I hope the original weapons hold out?

---

Seriously, coronavirus is real shit. People going hysterical like my joke mod here. Got to keep on the down low. Those are dar rulez, you know?

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Sat Nov 07, 2020 8:42 pm
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Post Re: FUCK ONLINE DOOM SERVER RULES!
mansion2 is like, the greatest simple mod out there. It's a bit old school, but it's cool because it works out with my combos. There are some action moments here and there. Given the current standards, quite lame in combination, but it gives the more simple maps a different spin of spin?

I need to write this down somewhere.

Oh, I got about 3 more samples to look into, not that it is my project.

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Wed Dec 02, 2020 11:02 pm
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Post Re: FUCK ONLINE DOOM SERVER RULES!
So I was playing some old ass fucking doom, and I thought I got a spark in making the damn server. Turns out that maybe, the server broadcaster is not displaying the damn thing. So damn!

Well, it could be a number of things. One be the router/server being complicated as ever. The other is the server broadcast communication. Quite frankly, I didn't restart the machine so I wouldn't know just yet. Otherwise, I'm stuck with the ratings censor board, but it's to protect you! I can host diablo there now, but eventually, them cartoon/3d model things will be also offensive, or idolatrous! Oh great! Yeah! Really freedom, really Donald Trump! Give yourself a sclap!

Well... if I am struck with the censorship bureau brigade, I might as well co-host some teamdm ai marathon bot monsters.

---

Seriously, it might be winter, but hard times keep on going insomniac. Don't worry, I don't think I'll keep at co-hosting, it sucks. It's like sharing that tech nerd stuck with maintaining the server room feeling or something like that.

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Mon Dec 07, 2020 1:26 am
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Post Re: FUCK ONLINE DOOM SERVER RULES!
Hmmm... maybe, according to the doom server rulez, I need to have a certain compliant server type operating system software in place. Well, that's just some bullshit! I can make a apache http straight up on any os! Or at least I recalled...

OPERATING SOFTWARE/HARDWARE REQUIRED?!
FUCK ONLINE DOOM SERVER RULES!

Anyways, I seen Russian Overkill and Brutal Doom and shit. Still, it isn't quite realistic (but not CoD 2 weapons @ a time realistic) as Russian Arsenal. I like it better, even though I might lose out on pin point accuracy. No fancy scmancy gadgetry, just plain old weapons. I'm going to might edit this one to remove the monsters or something like that.

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Sat Dec 12, 2020 12:08 am
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Post Re: FUCK ONLINE DOOM SERVER RULES!
Well, I finally edited the Russian Arsenal mod to my fitting. Now, it can accommodate ally items dynamically online. Also, I omitted some original features to get the mod combo compatibility going on.

I MEAN, COME ON, HOW HARD IS IT TO PUT IN "CUSTOM_PLAYER_CLASS : PLAYERPAWN REPLACES DOOMGUY?"

My mods ain't registering with its custom class inputs so it's kinda like a default dependency... My custom player class mod works well for some reason? Fixed that shit, now with the proper code, custom player classes can use my ally items mods! As for the hud or status bar readout not reading the custom ammo, I have to see if there's a default on that. I haven't touch that part of DECORATE just yet!
I have to blame the lazy shit shodoff of the author for that. link it!

I also fixed my gunfighter edit. I can easily fix the missing revolver code. What in the world is this bad code? I mean, it's a fucking standard btw! I also allowed ally item code compatibility. If you are interested in western shit or going a few weapons as humanly possible realistic tactical, this is your alley! Note that sloth in movement is a default in the original mod.

---

Note that this post isn't server setup related, but it can work online. Just to be relevant, I happened to switch to ethernet and the server activates to lan @ the least. Had to switch to program/port access on server hardware plus firewall. As far as I can see, there's a overwhelming majority of linux servers. I am afraid that there is no cross-platform. This is doom, man. I guess it's much different for current online standards. At least the original and sourceport works.

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Sun Dec 13, 2020 3:38 am
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Post Re: FUCK ONLINE DOOM SERVER RULES!
I played my recent weapon mod w/ some monster combo in doom's duke vacation. There is definitely some telefrag bugs and shit. I wouldn't use it online b/c of some mandatory paths. Well, it's not mandatory, but it's out on the open so it is sort of a bad thing to go. As much as I like the music, this map's combo compatibility can go haywire.

Fuck, there should have been some serious tc adventures with duke vacation. I don't care which engine it runs on. I could imagine it, GTA Doom Duke Vacation. It's like Hawaii Five O, Miami Vice, maybe some 60s ~ 90s stuff? Jimmy Cliff's Samba Reggae!

Bitch out, bitch out son, ha ha ha!

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Sun Dec 20, 2020 11:51 pm
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Post Re: FUCK ONLINE DOOM SERVER RULES!
Tried James Bond or Golden Eye mod, it doesn't really match up in terms of combo compatibility...
Can't take it. Moving on.

Probably better than my edit of the russian arsenals weapon combo, it's dbp30.zip, "The Magnificent 5" maps. This one for keeps. Okay, so it's probably a bit tamer/off than the classic A FISTFUL OF DOOM, despite more maps. However, it's true authentic cowboy action. Some action, some keep to pace. None of that gun up the whole place like a all out war zone. If you want a whole lot of maps full of action, Bastards is the way to go. It even have cowgirl hoes, if that counts, lol. Authentic pin up painting whatevers, whatever painting style thing is going on...

I played with my outlaws weapon combo edit, which is quite badass. Speaking of badass, I wanted to look over the outlaws game video files, also quite badass. The music during the game or video, damn, it's Clint Bajakian - Sanchez the Outlaw. Also, Clint Bajakian - The Last Gunfight.


Link


Link

I haven't used my normal combo style as I wanted to go thematic, but will do laters. !Navidad Feliz, amigos!

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Fri Dec 25, 2020 3:34 am
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Post Re: FUCK ONLINE DOOM SERVER RULES!
My russian arsenals edit was still missing some fixes. One noticeably is the hud display. I could only make headways about the magazine ammo limit. I couldn't make headways about the supply count.

I also think that there is some problems regarding strengthened actor replacement, but that's just me.

While I technically like the gun designs, mod-wise, I could say that it did any justice for the Pistolet Makarova. The accuracy, at least in the mod, was way way off! I wouldn't recommend such a design for a harsh start/breach. I could fix the designs, but me as a non-expert, disqualifies me as a know-how. Maybe the intention is supposed to discredit Russian milestones, but it's just a fucking game, not the end of da world.

Because of these mod gameplay designs, I might have to put my edit into my unmentionable projects folder. Still, despite flaws, these are interesting game weapons overall.

---

Current weapon mod that works with the hud display would be the west side weapons. It even got magazine and supply load count! That's crazy to me!

Meanwhile, I have another map (jkcargoarea.zip) that might be good not just for my mod combos, but should work online due to ease and simplicity. And it works!!! It's a cargo area, where the shipping takes place. I guess you're the security, or the infiltrator; either ways it's time to secure the interest!

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Sat Dec 26, 2020 9:38 pm
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Post Re: FUCK ONLINE DOOM SERVER RULES!
Speaking of hud display, I got a decked out mod that counts the difference between loaded and stored ammo count.

Man, I can't believe I've forgotten to write this one up (or put this in keeps). It's a fucking beautiful, yet short mission map. It's also a simple one at that too! Simplicity == modding potential.

The design is basically that NAM game in a mod remake. I would like to apologize if there is some sensitive emotional attachment to this topic. I say that losses were made for all sides. The second link is my omission edit for mod combination play. Gameplay experience may increase substantially.

[1] [2]

If I was to make a mission map, it be as simple as this. I don't think it was easy to make though!

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Sat Jan 23, 2021 2:14 am
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Post Re: FUCK ONLINE DOOM SERVER RULES!
Ahahaha! xtd_-_bajka_o_krokodylach.mod

Well, looks like everything's back to normal, well, close to normal. And to think that going over topic pages to back copy my scattered mind! Hehehe!

As of now, playing doom online somehow just sucks. I dunno why. Maybe it's the coronavirus or it's fucking cold. It is winter! Beats me. Oh well, no time for that now!

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Location: PEARL HARB☠R!!! QUELL (PRETENSE OF) INSTIGATIONS (WARMONGERING), USURPATION, AND COUPS!
Group: Registered users
Post Re: FUCK ONLINE DOOM SERVER RULES!
Oh snap!

http://doomlist.net/ just registered my ass server in public broadcast! Even my server window display is reading up on the broadcast user connections! And dis is on a router, which is fuckery. I FUCKING NEED TO WRITE DOWN FUCKING (offline) INSTRUCTIONS!!!

1. Mircosoft TCP/IP version 6, aka IPv6
IV6 needs not to be disabled, or uninstalled

2. Router's Network Access Translation (NAT) or Gaming page
You may need to create a custom service tuple value
Service Name be "Zandronum Host Port 10666 (or any base host port #)"
Global Port Range ranges from 10666 ~ 10700
Base Host Port needs to be a single host port value (you must set your base host port into your hosted server application [DON'T EVEN LET YOUR SERVER THE HOST PORT!!! {for backup citation references, youtube user Kes Gaming's "How to Host a Doom Server on Zandronum/Doomseeker! Ultimate Guide to Port Forwarding and Hosting!" page}])
Port Protocol be in value TCP/UDP
Make sure to active the custom service with the specified machine in question

3. Firewall?
You don't need to add either zandronum or doomseeker program or UDP port, to the firewall exceptions list
However, you will have notification pop-up windows for each host attempt
Sometimes, it's just best to add the broadcaster and sourceport application/program to the firewall exceptions list
Firewall exceptions may influence your hosted server display as LAN mode

4. DoomSeeker's Public IP Address Server Setup (requires port forwarding information on the router's Network Access Translation (NAT) or Gaming page
You must set your base host port into your hosted server application (DON'T EVEN LET YOUR SERVER THE HOST PORT!!!)
The following code needs to be in custom string parameter
Reference material be right here
https://wiki.zandronum.com/Creating_a_Game_Server
https://wiki.zandronum.com/Personal_Gam ... Doomseeker
https://wiki.zandronum.com/Game_Servers_Troubleshooting
https://wiki.zandronum.com/Personal_Gam ... indows_CLI
https://wiki.zandronum.com/Master_Server
Code:
-sv_cheats 1
+sv_broadcast 1
+sv_updatemaster 1
+sv_enforcemasterbanlist 1
+sv_showlauncherqueries 1
+masterhostname master.zandronum.com

Iwad and additional pwads, wads, and files parameters are up to your discretion, but make sure they be the same files
Maplist parameter must be noted, or something like that
Maximum number of clients and players parameters, or something like that
Url and email parameter values preferably "[redacted]", but it could be a download link
Message of the Day (MOTD) parameter will print out messages upon joining
All other (informational) checkbox, buttons, options, numeric, and string parameters are jah ba gah! They be up to you!

5. http://doomlist.net/
This page will determine if your (temporary) custom zandronum server be registered on the public broadcast
If successful, you may not see your hosted server tuple in LAN display mode anymore
While annoying to broadcasting efforts, LAN display mode can easily list your hosted server
Do search and pin for your specified hosted server in case it is not listed as LAN display mode
Please note not to give away your LAN or host IP address as it is sensitive personal information
You will be vulnerable if you do
Instead, use other informational parameters to broadcast your hosted zandronum server
Should you ever need to give out a IP address, use http://doomlist.net/ 's custom cover public IP address for broadcast
Remember that the broadcasted zandronum server is dependent on the machine's operation, router configurations, and server application configurations
Good luck, I guess
That be all

6. Last tidbits
Any .zip files may not work with zandronum or doomseeker
Any skin wad would interfere with the server and client side connection
Those are the rules of zandronum or doomseeker
The next step is just some reference for you to play, but I really think it's optional!
On your hosted server, right click to show a "show join command line" option
Replace the ip address from the -connect command, with the value 127.0.0.1:(base host port)

---

Any other semi-mishap that deals with the game code itself will depend on the sourceport design and there's no way to fix that semi-error
Like, for example, the dropitem for zandronum, is too specific in its demand!
Or just can't read out from the default too well!
Decorate translation cannot interfere well enough!!!
This is true for health items.
Now, I have to go back and correct my mistakes again!!!
No code compatibility fixes will cure this lugging error!!!
Some shit is just outdated...

MAN, AM I TIRED!

_________________
Rhinoman n fireworks to come
Regurgitator monster resumed!, pixel by pixel...
Infernal_Pit spawn difficulty test?
qareena/qareen/corea/camelot=tyherantno puppet/censorship/envious instigator/arrogant usurper/pretense/warmongering/anti-neutrality embargo/siege fallen cheonson-ilminismist/ilminazmist/moonie/kal_flight_007 nonrefugee transgressors;
nsfw
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Fraud Alert Renewal Month: March, June, September, and December
My ZDoom mods
Viva Le Resistance! (threat: see ☠Image☠ below...)
Metal tracking mods
sfw
Spoiler: show
https://archive.org/download/for_jihad_monsters/Lightning%20Exclusive%20Nasheed%20By%20Ahmad%20Al-Muqit.mp3


Sun Mar 07, 2021 3:33 pm
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