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kinda like a diary of what I do, people can comment and propose things centered around what I'm doing/trying to do.
today, it rained. so I was unable to work outside, so I messed around with giving spawned objects their own unique IDs in blender by giving them a Name property, and setting the value by code during the spawing process. it does not change the object name, so in example it'd still be OBCharacter if it were a character object, but we can separate it out by the unique name property when performing actions on it. I did this as an alternate method for stand>crouch>morphball physics object switching, where there's a non-physics object as the player and merely spawns a physics object of the desired shape/type, and either parents itself to the object, or follows it's location and Axis Vect. it's a bit complicated, but this way if I wanted to make the player change from a box bounds dynamic object to a sphere bounds rigidbody object, I can.
it could even work to swap the physics object for a softbody like a cloth. not sure how that'd be useful in a game but, meh.
today I cut down the vines from the area where I'll plant the beans. a good 7x 20 area. nearly the whole overgrown garden.
_________________ mepsipax
got any?
His name is not Robert Paulsen, His name is Gregory Matthew Bruni, he won so hard.
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