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 Aw.. shit. 
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Post Re: Aw.. shit.
and then I wasn't a bum, with-in a matter of minutes I got more work. lol.

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Thu Oct 20, 2016 9:21 pm
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Post Re: Aw.. shit.
joshex wrote:
and then I wasn't a bum, with-in a matter of minutes I got more work. lol.


and then after a demo the gf decided it didn't pay well enough. So I'm a bum again.

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Fri Oct 21, 2016 6:50 am
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Post Re: Aw.. shit.
EURIKA!, I'VE DONE IT!!

I made a very very simple rope swing test file, where I used getVectTo('Swing point name') and plopped that into alignAxisToVect() setting Z as the axis that aligns to it.

it swings it's just like grappling beam, I can make it more like an indiana jones whip thing too. all depends on the settings.

The Bump test was important, it was fun to watch the swinging object bump into a wall, it was worth spending the brain cells to get it to work with physics rather than just doing the dumb Cut-scene animation or curve/path following that other dumb shit so called game devs do.

next is wall jumps, which I may have stumbled upon good physics settings for in the process of making the player swing. it'll be a simple if touching object with property 'Wall' and jump key is pressed; then add forward velocity 7 by using a force of 7 AND an upward velocity of the same by using 7 UP. pun intended.

right so rope swing is fully functional, I might need a minor z axis spin protection (because if the player swings over the top and lands on anything it'll just start twisting till it falls off and proceeds to swing out of control at random angles. yeah, I might just avoid it by auto stopping the swing if you land on top of anything.

also a similar physics system can be applied to swimming, if touching 'water' always try to maintain a velocity of 0 by using a force of 0.03 (not strong strong enough to break gravity but just slow it, it'll also slow jumps and runs.

looks like project 2 'Fuckhead action adventure fuck-about' is nearly ready for a video to show gameplay! I debating weather to do the original patreon page idea or to publish it for the Nintendo NX. I could do both but that would be rather cheap of me.

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Thu Oct 27, 2016 12:20 am
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Post Re: Aw.. shit.
Blah blah blah, IRL interruptions, had to move again because alot of people running businesses here are always trying to cheat people even if it goes against the contract. also finding new work, looks like I'll have several jobs, one as a voice actor, and one as an English teacher for kids as per usual.

meh, I'm thinking of you the whole time my games... all these long hours whenever I'm not hungry and my mind starts to drift, then planning begins.. Except everything is already planned (just about) the only thing to really think about is doing it.

New mental skill achieved; Enhanced Planning - now with probability. I'm literally able to deduce what will and wont work in things like physics and code without trying.

it does break down the headaches, and when I do get to work on it it means less troubles and quicker results.

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Wed Nov 02, 2016 2:10 am
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Post Re: Aw.. shit.
as always, I should be dead, last night I had a fever of 111.2 for about 4 hours, during the day today it was a mere 102.2. blood boils at 108 F, and yes my blood was boiling, I was partially cooked inside and have damage to the motor control section of my brain but it's healing.

I went to the doctor and they did a blood test and CT scan, the blood test showed among other things that I have way too many white blood cells ( :black aint gettin no luv round here), probably why I can survive some of the worst shit on earth from poison to bacteria and even boiling blood. the CT scan showed my lungs are infected as I had suspected for months, it's a pulmonary infection.

so, they gave me a shot in my ass cheek and I went blind, got a huge fever, wanted to vomit, couldn't stop from fainting, and then wanted to go diarrhea, in that order, while I was blind I managed to find a bed to lay on and all the sick feeling melted away.

but I have to go for injections every day for about 2 months to get rid of the shit in my lungs.

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Sun Nov 06, 2016 7:39 am
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Post Re: Aw.. shit.
next time you get such a high fever, consider taking an ice bath.

you literally kill a shit ton of brain cells when you have too high fever that can lead to permanent damage.

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Sun Nov 06, 2016 8:33 am
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Post Re: Aw.. shit.
Parpol wrote:
next time you get such a high fever, consider taking an ice bath.

you literally kill a shit ton of brain cells when you have too high fever that can lead to permanent damage.


ice bath would have made it worse I was already struggling to keep a huge wad of mucus from clogging my trachea.

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Sun Nov 06, 2016 8:39 pm
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Post Re: Aw.. shit.
bumpx0r5

USA seems definite come some time in december.

will have 6 week to make awesome tech and test theories etc.

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Thu Nov 10, 2016 3:13 am
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Post Re: Aw.. shit.
computer trouble, I may have solved it by delimiting the CPU, but something was causing my laptop to crash 'black screen and off suddenly' I thought it was the battery, but the event log says it's the CPU was limited. removing the limits, so we'll see if I get any more crashes, until I know for sure whether it will crash again or not I'll be halting dev processes, kinda sux to lose data without warning.

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Mon Nov 21, 2016 2:27 am
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Post Re: Aw.. shit.
I'm so glad this isn't a patreon project yet lol.

Hi folks recently there has been 0 progress to report. I'm getting over a lung infection and food poisoning. but things look to be turning better starting December 18nth, thats when I leave the censored internet and go back to the USA, well, technically not, my flight is on the 19nth but my train to get to shanghai to catch my chap ass flight will be on the 18nth.

WARNING SW will still be present in america. she's coming with me. but I expect to accomplish more while there as I will have the means to do so.

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Mon Nov 28, 2016 3:32 am
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Post Re: Aw.. shit.
almost out of this bad groove of not being able to work on shit (due to possible unexplained shut downs and loss of work in the process).

the ghost windows 7 the technician installed to 'repair' my other computer's installation with (windows clone) came with a ton of trojans, system level cookies, it's own untrustworthy flashplayer and a mozilla browser hack, I scanned the shit out of it and did a crap ton of manual sweeps through the HD and the registry. there's only one thing I couldn't remove (I think) and it might be part of the kernel, but there's no associated actions linked to it just what looks like a reference to a kernel operation that runs a file I removed.

I have begun installing programs; malwarebytes, python, blender, firefox, flashplayer, tor (needs an update), PJ64 (because why not?).

I still need to install: CS4, The GIMP, SNES9x, downthemall (firefox needs an update first), blocksite.

then I need to transfer over all mah shit. however I'll not do so till I know if it's secure. that and I need to load logins and passwords over on that computer, which I wont do till I know it's absolutely secure (I'll rescan and make sure that virus is no longer an issue).

So that's where I am, stuck in this dev limbo till I can trust a computer to either not shut down randomly without warning, or trust it's installation with sensitive information.

regardless this is a short term fix, I will be buying a new laptop with windows 7 (and only windows 7, not 8 or 10, fuck microsoft.) and selling these older ones. So I'll have to outfit that one once I get it but for now I can use the gray computer after I secure it, I'm typing from the unreliable blue computer.

so that's the imminent to do.

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His name is not Robert Paulsen, His name is Gregory Matthew Bruni, he won so hard.

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Wed Nov 30, 2016 11:04 pm
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Post Re: Aw.. shit.
gray computer secure.

loading logins.

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His name is not Robert Paulsen, His name is Gregory Matthew Bruni, he won so hard.

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Thu Dec 01, 2016 7:04 am
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Post Re: Aw.. shit.
posting reply to this thread after a long period of verbal updates on fork head chat.

Progress has been made on everything. My microphone needs a new wire.

Projects in direct development:
mathematicalIRLfuckery
Actionadventurefuckaround
Project Bane

Projects in secondary development:
FH Christmas 2017
SK Remewed
[no code name yet] sorta like a dating sim.

pretty much in that order. but the action adventure fuck around may go up in front for a bit. the mathematical IRL fuckery is just waiting on the test of a hypothesis and a bunch of math output then I have to write the final draft paper and find a publisher (I already have some interesting discoveries, however I need more to show).

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Sun Feb 05, 2017 11:57 am
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Post Re: Aw.. shit.
ActionAdventureFuckaround has the following progresses:
debugged the bar hanging and ledge hanging states
fixed the character's hip rigging to allow for more flexibility

things to do: need to double check other game functionality files and make them presentable.
then video them all.

Next on the list; finish the stair master.


Project Bane progress:
Finally figured out what the stat system was lacking and made a few edits, still needs more work.

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His name is not Robert Paulsen, His name is Gregory Matthew Bruni, he won so hard.

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Fri Mar 17, 2017 4:00 pm
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Post Re: Aw.. shit.
Stair master finished.

working on the Pole gotta make the player get off the pole when it touches ground again. easy task.

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His name is not Robert Paulsen, His name is Gregory Matthew Bruni, he won so hard.

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Fri Mar 17, 2017 5:20 pm
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