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 ooc thread 
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Post Re: ooc thread
i will update killjockys thread in the morning when i can sit down at my pc

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Wed Feb 11, 2015 10:03 am
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Post Re: ooc thread
next time you get to take a new feat you may want to consider inproved unarmed strike that way you wont get skewerd whenever you try to punch someone

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Fri Feb 27, 2015 8:01 am
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Post Re: ooc thread
Lol.

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Fri Feb 27, 2015 7:37 pm
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Post Re: ooc thread
tuypo1 wrote:
The man smiles at you "dont worry everyones fine although you did miss a good fight against a fiendish Monstrous centipede"


tuypo1 wrote:
Monstrous Scorpion came out of the cave and tried to attack us but we quickly put it down"


-inward grin-

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Mon Mar 02, 2015 1:18 am
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Post Re: ooc thread
oh shit your right i fucked up there it should be scorpion

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Mon Mar 02, 2015 1:19 am
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Post Re: ooc thread
once the holy order comes crashing down because its bound to do so soon i think you should be able to atone and stay good and also keep protecting children.

or you can stay on the path you are on both are fine

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Tue Mar 17, 2015 12:08 am
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Post Re: ooc thread
yom expressed an interest in making magic weapons

a weapon can be enchanted with either an enhancement bonus each of which gives +1 to both attack and damage rolls or it can be enchanted with special abilities which do various things

you can have both enhancement bonuses and special abilities on the 1 item

your enhancement bonus can not be higher then 5.

your enhancement bonus + the number of special abilites on a weapon can not be more then 10

all magic weapons need at least a +1 enhancement bonus so you can have a maximum of 9 special abilities on 1 weapon.

so for example if you wanted to have an enhancement bonus of +3 you could only fit 7 special abilities on

of course it will be a long time before you are making anything that uses up all 10 slots things get fucking expensive

each special ability adds a flat amount to the price of making the item while each enhancement bonus costs more then the last.

also making magic items drains drains xp at 1/25 of the cost in gold

also of note are a few specific weapons that have special abilities and things you cant normaly put on a weapon these weapons have set statistics and while they cant be customized they can be pretty useful

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Sun Mar 22, 2015 1:45 am
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Post Re: ooc thread
a few more things to note

many special abilities require you to cast certain spells to put in a weapon so spells only wizards have access to you will be unable to make weapons that need them

of course there are some spells only clerics have access to as well

making magic items takes a long time a minimum of 1 day and it takes a day peer 1000 gold in the crafting cost

you spend 8 hours of each day working on the item and can spend the rest of the day doing whatever the fuck you want

you dont even have to do it all at once you can work on it for a few days then come back to it to finish it off a few days later

when making a magic item that spell is effectively cast each day you work on it so you will have less spell slots for other things

also many magic weapons glow as a side effect when you make the weapon you need to decide if you want it to glow or not

also you can only make something with an enhancement bonus up to a 3rd of your caster level (in this case how many cleric levels you have) so at level 6 you can make +2 weapons at level 9 +3

this also applies to special abilities but it does not stack you need to be at least 3 times either the enhancement bonus or the amount of special abilities on the item whichever is higher.

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Sun Mar 22, 2015 2:17 am
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Post Re: ooc thread
Who do I pay it to?

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Sun Mar 22, 2015 2:37 am
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Post Re: ooc thread
its just a general material cost often from all over the place its just abstracted go to town and tell me you want to buy the material

also

To create a magic weapon, a character needs a heat source and some iron, wood, or leatherworking tools. She also needs a supply of materials, the most obvious being the weapon or the pieces of the weapon to be assembled. Only a masterwork weapon can become a magic weapon, and the masterwork cost cost is added to the total cost to determine final market value. Additional magic supplies costs for the materials are subsumed in the cost for creating the magic weapon—half the base price given on Table 7–9:Weapons, according to the weapon’s total effective bonus.

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Sun Mar 22, 2015 3:04 am
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