
[ZDoom_Mod/WIP/NSFW] Infinity Engine D&D Monsters v00
Hello everybody, I just want to have a copy lying around just in case something is about to destroy my project. Why were you asking? Well, I am dabbling into the arts of the Dungeons & Dragons genre, which is bound to be unpredictable in metaphors. I'll rite a serious introduction paragraph l8er.
Warning: Pre-Alpha means that all lumps are subject to have irrelevant things as I copy + paste and so on. Yes, those lumps might linger on for a while as well. I apologize 4 the inconvenience.
Infinity Engine Dungeons and Dragons Monsters:
https://archive.org/download/infinity_e ... ersv00.wadInfinity Engine Dungeons and Dragons Skins (for the default DoomPlayer player class):
n/a
Icon of Sin boss fight for doom2 (optional [might be more/less difficult]):
https://archive.org/download/icon_of_si ... om2v07.wadGate Watcher boss fight for plutonia2 (optional [might be more/less difficult]):
https://archive.org/download/gate_watch ... ia2v05.wadScreenshots:
- Spoiler: show
- YEAH, TOO MUCH SCREENSHOTS FOR ONE THING, WILL RE-DO.
v00+
Notes + Standard:
- Spoiler: show
- +Full requirements:
-ZDoom v2.7.0+ (just for maintaining updated code, of course v2.6.1 was necessary [version requirement subject to change])
-Doom2 iwad (for dialogue script implementation [but this is not necessary])
-Gameplay screen resolution minimum of 640+x480+ (for dialogue script implementation [but this is not necessary])
-I really should warn people of audio lag w/ large areas (apply 'no sound' string value in output system parameter when necessary [don't forget to restart sound and possibly 320x200 window resolution {greyscale wad for rendering purposes link}]); then again, this wad is not intended for a slaughter fest
-Access to Task Manager application
+Stuff for show-and-tell:
-Use crouch, and jump; it's not cheating, it's for gameplay
-Annah actor class considered complete (no class replacement atm)
+Stuff yet/never done:
-On v00+, A_CustomBulletAttack is the only alternative that allows poisonous melee that bleeds its target.
Unfortunately, I cannot adjust the bullet attack against a crouching player.
|
-Just found out about a loose set of asset resources and that some came from the Age of Wonders 2: The Wizard's Throne/Shadow Magic (might need to make another project from that different series/engine/company. A small number of sprites are aesthetically appealing. aow2ness_audio.7z aow2ness_sprites.7z Another game title, World of Old Oriental Legends [WoOOL {although I don't know what is the full title}], is here, but I barely scratched the surface on that one. I believe that they look very good due to later technology of their own Diablo rpg clones. wooolness_sprites.7z). Nevermind WoOOL, either some frames are missing or the aesthetics ain't living up to my subjective preferences. The only ones that work well enough for me are the plant monsters. Sorry about that.
-I found out that there is a multiple (more than 2) faction infighting project (factions.pk3), made by scroton, as a work in progress
I must say that it was quite ingenious, even though I would rather work out all the details for secure control http://forum.zdoom.org/viewtopic.php?f=19&t=52280 https://drive.google.com/file/d/0BxbbtK ... sp=sharing
I know that there are more than enough monsters to create a diverse array of factions/species that might infight each other and so forth; this will be a true rpg thingie going on (can't say for jrpg potential nor my other projects, but they might have a test release for third faction potential. However, the more than 2 tids hate code have very complicated routes, and is limited to the monster's sight/hearing. That could work, but I am hoping more for innate hate rather than senses. I want the damn thing to do a extra mile to the very end.
+Stuff currently in progress:
-n/a