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 [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items 
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
HOLD ON, I GOT PROBLEMS SYNCING THE TAUNT MONSTERS W/ TERMINATION (A_KillChildren somehow not computing) COMMAND! EVEN BY DEATH IS ASSURED, I RATHER HAVE COMMAND FOR SOUND INTERRUPTION. MDK IS NOT VALID EITHER. CONSOLE COMMAND REQUIRED TO KILL OFF SPECIFIED MONSTER. I'M PRETTY SURE I DID THIS BEFORE, BUT YEAH, I FAILED IT!!! WELL, CUT OFF MUCH SLACK THEN! REVERTING FILES! REVERTING SAMPLES!

This time, fixes done fixing to include...
pfhor is next (but no next version, not much change other than fix), then teamdm between durandal/uesc and tycho/pfhor. Well, I don't think I seen jjaro-implanted pfhor cyborg to become the avatar of tycho. Hardly, but the hunter sounds cyborg good, but a bit overload. Then, the custom marathon monsters...
The line listed below goes on like that, then I have to search up the archives for misc monster projects, but only those worthy being meritable.
a list of ally projects for reference beforehand
Spoiler: show
http://www.forkheads.net/viewtopic.php?f=8&t=17325&start=45#p244278

*ally wake ally NoiseAlert error LOF_NOSOUNDCHECK for Spawn/Idle/No_Target_Yet actor states and A_ClearTarget at bottom of (last) See actor state fix for switching actor state behaviors
This is for ally projects
https://www.doomworld.com/idgames/combos/cumaauia The battle chatter from the mjolnir is either from post-war syndrome, split personalities, paranormal/supernatural/preternatural effects with particle weapon/suit/etc, or temporary/permanent combination of the three factors. Hell, only the stars know for sure. I might just stop the fucking battle chatter b/c I do want to shut up a taunt for once! Even if it's synced w/ the rate of fire, I want to shut them both down! Okay, I just need to make sure that the taunt monsters would check for if their master died off or something like that. We'll see...

*A_SpawnItemEx ataunt/ktaunt sound submonster (they have their own monster code!) per A_PlaySound taunt in taunting monster for Missile/Reload actor states and A_KillChildren before A_PlaySound/A_StopSound for Bull_Session/Chase_Session/Wander_Session/Missile/Reload/Pain/Death/XDeath/Crush actor states fix
This is usually for monster projects, but ally projects get the same treatment before being posted on this post (posted under the NoiseAlert section)

_________________
Regurgitator monster postponed, pixel by pixel...
qareena/qareen/corea=tyherantno puppet/censorship/depressed instigator/arrogant usurper/pretense/warmongering/anti-neutrality embargo/siege fallen cheonson nonrefugees;
nsfw
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Fraud Alert Renewal Month: March, June, September, and December
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sfw
Spoiler: show
https://archive.org/download/for_jihad_monsters/New%20Best%20Nasheed%202013%20Mujahid%20Nasheed%20syria.mp3


Mon Feb 17, 2020 12:16 am
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Post Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Great news, that A_KillChildren code was shit. Nothing worked, but I got a workaround and it's coming along to its polished stages. The only issue is that I will wait 1 tic more in DECORATE, but not so sure if it works in ACS. 0 tic if successful. Had to clear off the excuse code (and its premise) in the Death/XDeath/Crush actor states, seeing no use at all in being there. Then, I would have to reupload... Hope me luck.

Yeah, I'll sum up the project fixes later on in the next post.

_________________
Regurgitator monster postponed, pixel by pixel...
qareena/qareen/corea=tyherantno puppet/censorship/depressed instigator/arrogant usurper/pretense/warmongering/anti-neutrality embargo/siege fallen cheonson nonrefugees;
nsfw
Spoiler: show
Fraud Alert Renewal Month: March, June, September, and December
My ZDoom mods
Viva Le Resistance! (threat: see ☠Image☠ below...)
Metal tracking mods
sfw
Spoiler: show
https://archive.org/download/for_jihad_monsters/New%20Best%20Nasheed%202013%20Mujahid%20Nasheed%20syria.mp3


Fri Feb 21, 2020 12:19 am
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