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[ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items http://www.forkheads.net/viewtopic.php?f=8&t=17325 |
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Author: | RV-007 [ Mon Feb 17, 2020 12:16 am ] |
Post subject: | Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items |
HOLD ON, I GOT PROBLEMS SYNCING THE TAUNT MONSTERS W/ TERMINATION (A_KillChildren somehow not computing) COMMAND! EVEN BY DEATH IS ASSURED, I RATHER HAVE COMMAND FOR SOUND INTERRUPTION. MDK IS NOT VALID EITHER. CONSOLE COMMAND REQUIRED TO KILL OFF SPECIFIED MONSTER. I'M PRETTY SURE I DID THIS BEFORE, BUT YEAH, I FAILED IT!!! WELL, CUT OFF MUCH SLACK THEN! REVERTING FILES! REVERTING SAMPLES! This time, fixes done fixing to include... pfhor is next (but no next version, not much change other than fix), then teamdm between durandal/uesc and tycho/pfhor. Well, I don't think I seen jjaro-implanted pfhor cyborg to become the avatar of tycho. Hardly, but the hunter sounds cyborg good, but a bit overload. Then, the custom marathon monsters... The line listed below goes on like that, then I have to search up the archives for misc monster projects, but only those worthy being meritable. a list of ally projects for reference beforehand
*ally wake ally NoiseAlert error LOF_NOSOUNDCHECK for Spawn/Idle/No_Target_Yet actor states and A_ClearTarget at bottom of (last) See actor state fix for switching actor state behaviors This is for ally projects https://www.doomworld.com/idgames/combos/cumaauia *A_SpawnItemEx ataunt/ktaunt sound submonster (they have their own monster code!) per A_PlaySound taunt in taunting monster for Missile/Reload actor states and A_KillChildren before A_PlaySound/A_StopSound for Bull_Session/Chase_Session/Wander_Session/Missile/Reload/Pain This is usually for monster projects, but ally projects get the same treatment before being posted on this post (posted under the NoiseAlert section) |
Author: | RV-007 [ Fri Feb 21, 2020 12:19 am ] |
Post subject: | Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items |
Great news, that A_KillChildren code was shit. Nothing worked, but I got a workaround and it's coming along to its polished stages. The only issue is that I will wait 1 tic more in DECORATE, but not so sure if it works in ACS. 0 tic if successful. Had to clear off the excuse code (and its premise) in the Death/XDeath/Crush actor states, seeing no use at all in being there. Then, I would have to reupload... Hope me luck. Okay, I got the taunt interrupt fixed. 0 tic is impossible, so is ACS, so I go w/ 1 tic in DECORATE. UPLOAD COMPLETE. ARCHIVE PENDING. Yeah, I'll eventually sum up the project fixes later. === Fuck, I can finally do the pfhor. Fuck, I am fucking tired from the research and testing. Fuck, . |
Author: | RV-007 [ Sun Feb 23, 2020 3:07 am ] |
Post subject: | Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items |
I might make multiple posts in final draft announcements. Hey, it's a lot of fucking fixes! Take it from me, don't go sprucing hard in one sitting period. Had to take Tylenols/Acetaminophens, protein, and fiber sources. *ally wake ally NoiseAlert error LOF_NOSOUNDCHECK for Spawn/Idle/No_Target_Yet actor states and A_ClearTarget at bottom of (last) See actor state fix for switching actor state behaviors This is for ally projects https://www.doomworld.com/idgames/combos/cumaauia https://www.doomworld.com/idgames/combos/cumaapia *A_SpawnItemEx ataunt/ktaunt sound submonster (they have their own monster code!) per A_PlaySound taunt in taunting monster for Missile/Reload actor states and A_KillChildren before A_PlaySound/A_StopSound for Bull_Session/Chase_Session/Wander_Session/Missile/Reload/Pain/Death/XDeath/Crush actor states fix This is usually for monster projects, but ally projects get the same treatment before being posted on this post (posted under the NoiseAlert section) n/a yet |
Author: | RV-007 [ Tue Feb 25, 2020 12:02 am ] |
Post subject: | Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items |
Alright, I have completed meshing the pfhor trooper into the uesc's teamdm file. Will take a while to process the entire transition. Then, I have to make drafts about teamdm mode units instead of their survival cooperative mode units. Copies is easy, tedious, and last. need to archive uesc hotfix, flavour content. later. |
Author: | RV-007 [ Tue Feb 25, 2020 9:28 pm ] |
Post subject: | Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items |
Just as you know, I did made controversial products like jihadists versus imperialists or something like that. The next one is uesc versus pfhor. I was about to make gangsters versus police (I don't really have much material, but I can use makeshift material) or gang wars before! Some people may infer that the uesc is the border patrol, while the pfhor is the illegal aliens. While the definitions are loosely correct, the context is mainly a us versus them material. Usually as war propaganda, however, I do acknowledge uesc can be natives/familiarities/alliances/coalitions/allies/nato/usa/japanese (empire/Niseis), and the pfhors can be foreigners/aggressors/enemies/hostile WMDs (troopers wear masks against biological warfare, but I changed the marine too so it's a bit fair deal)/axis/soviet union/north korea (the letter p is the pun)/imperial western/chinese/japanese empire. I just want to say it's supposed to be about broad concepts rather than some propaganda campaign. I apologize for any unintended sensitivities to that would happen. --- It up... This is one is the most complete team dm/lms file ever. The enemies will switch onto hated players or their allies actively. Nothing short of aggressive, if stupid enough to forget their masters. https://archive.org/download/ally_unit_ ... iptv04.wad Yes, I need to fix the conversation states for the marathon allies/teamdm files. Call it subtle touches. To reupload soon. need the pfhor done. |
Author: | RV-007 [ Fri Feb 28, 2020 12:01 am ] |
Post subject: | Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items |
https://www.doomworld.com/idgames/combos/cumaauia https://www.doomworld.com/idgames/combos/cumaapia this will be archived, selector icon coordinates to be fixed https://www.doomworld.com/idgames/combos/cumatedm |
Author: | RV-007 [ Tue Mar 03, 2020 12:08 am ] |
Post subject: | Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items |
For all currently fixed files, I am reuploading longer tic delay hotfixes for Bull_Session, Chase_Session, and Wander_Session actor states soon. This change is to smooth transition of taunt sound interruption for another sound replacement. Plus, for the teamdm/teamlms file, I fixed the temporary hostile targeting on +USERSPECIAL. Applied in Active and Inactive actor state. The control flow redirects to another actor state that sets targeting onto specified hatee tid. The custom marathon monsters file have the taunt-attack sound sync working, and interrupt if the scenario demands such a change. I know it's subtle change, but you can notice it at times. I believe that subtlety, is a small change that is a part of a bigger scheme to come. I just need to put my ass into that modding philosophy. Maybe more often. Yes, I might need to reupload the mirrors too soon enough. THAT IS IF THEY CAN REPLACE FILE NAMES! TO HISTORICAL FOR MY ASS! CAN'T GO DECIMAL LIKE CHANGELOGS ALL FUCKING DAY!!!TO REMOVE LINKS OF OUTDATED MIRROR SOURCES FROM WEBSITE! |
Author: | RV-007 [ Wed Mar 04, 2020 12:36 am ] |
Post subject: | Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items |
WTF? It's only been around 1 ~ few days, and the next post? Whatevers. the jihadness will be fixed soon enough. after? I dunno, but will check.
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Author: | RV-007 [ Sat Mar 07, 2020 1:35 pm ] |
Post subject: | Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items |
NSFW! Even though it's labeled restricted. Probably unrelated, but recent developments for the Duke3D's Alien Armageddon mod, version 3, is unrunnable to my machine. Real shame, but it's just unreal tournament, mostly. The good news is that the pig cop boss is now completely 3dish looking and at least looks consistent. Space marine pig work would work, but I already have a shotgun pig though. Too bad the chaingun pig cop isn't much fixed in the graphics department. I think a pig cop hoverbike will work. I finally see mounted miniguns! hoverbike, pigcop boss, pigcop shotgun makes 3! Yeah, I think I'll add more spice than just pig cops, more variety to make up anyways. You know, duke villains. Either way, more refreshing and better than some mafia/swat dudes anyways. I might leave out the sexiness part b/c the focus is about da villains. Latest update has some face plaster on, which doesn't look good. Same for some new posters, bleh. I guess it's a draft anyways. art tile +aa definitely got pr0n stuff hanging there, and not itty bitty pixels if I make note of them, it's just because of the quality review, but it will not likely be included into the game. However, the possibility of visual reframing makes them a candidate and so on. Remember, the material used to be something else in its glorious original format. It got reduced and adjusted for the gaming platform. I am testing for that consistency. So yeah, don't think it's all good that way. 07: pig hoverbike, I forgotten that there are dual miniguns!!! Too bad the game didn't utilize the gun flash, oh well. Call it future gun, no bright 20 ~ 22ish...: swinelord + pig marine 24: pig cop jeep 25: doritos/domos chip bag? cookies bag? pork rinds bag, which I already got pea juice, cola, atomic energy, blueball (I won't use blueball due to what people say as sexual focus than building/training focus) where's the pringles @?, lol 29: pig cop hoverbike/turrettank corpse-wreck 36: pig cop boss 37: octobrain mech 40: brain robot 57: pig cop boss +nr 21/24: lapd tank, i think. not complete so fail. well, @ least, my search proves to cancel out this monster so it's cool. === I just played Ghosted II mod for doom, it's like lode runner. Since I already know how to fiddle with ai, I guess I can make a lode runner mode. Collect the gold to open up the toll gate! I just need to make sure there's a thing counting script. Don't worry about killing the monk monsters (some monkish or hexen class). They either immune, or they respawn, like the original lode runner. Cool. Just need to make some spawnspots for randomized spawning plus spawn fog. Oh, if team game, team tid/colour will refine class. However, it's just like unreal assault mode. YES, IT BE IN ANOTHER POST! And I forgot about the post reminder attachment...
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Author: | RV-007 [ Sun May 10, 2020 12:18 pm ] |
Post subject: | Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items |
Nvm, looks like there's not enough pain angle frames from the pig cop anyways so that sucks. I guess time was crunching in after all! Nevertheless, I considered the project cancelled. It will be moved as a unmentionable. My site notice will not host its mention. I do admit, I did find the pig cop sounds funny. I finally got my pig tank, but with a lack of pig cop media flavour, it doesn't seem right. Sorry guys, it's best to leave it as it is. *shrugs*
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Author: | RV-007 [ Sun May 17, 2020 2:44 pm ] |
Post subject: | Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items |
Well, I guess it's good news. I even though I hate Megaman, I tolerate it more than Sonic. I do appreciate the nature stuff, but it's kinda weird considering that the nature scenery looks too robotic to begin with. Maybe I am a furry hater, but maybe it's just a style about a razor sharp hedgehog against some fat German scientist. Oh, plus, too many pitfalls? Hell, I probably wouldn't mind Metroid or even Ghost n' Goblins. I was just playing the Megaman 8-bit Deathmatch, and I have to say that it's fairly representative to all sides. Even the bad and neutral sides were considered. Plenty of work has been put into it. I normally would want a Zaku ally project to rebel against the Gundam norm. All that talk about shit like Star Wars shit. At least back when I was young. However, it's 3d from there and I don't think I could ever revert into 2.5d form. Too much modding work for me! With Megaman, I got plenty to chose so it be cool to mix them up and don't give a shit anyways. They all robots anyways. So yeah, I MIGHT make megaman (light/wily/etc) allies happen. Only problem is that while there is the media, the monster actor code is quite missing. I have to compare bot and player classes before I can setup the right configurations. I like Sniper Joe, Napalm Man (weapon-wise), and maybe some other shit. We'll see. Oh yeah, I guess I should remember about Pokemon, since I be spriting for Diablo for quite a while... I guess the complaint is jarring graphics still... |
Author: | RV-007 [ Sun Jan 10, 2021 1:22 pm ] |
Post subject: | Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items |
Well, it's just in! Duke Nukem 3D's Alien Armageddon mod, is compatible to work on the old computer system softwares! I can play the 3rd new episode, which is gladiator Olympic games in the style of Unreal Tournament 99. Of course, it's not complete, but a work in progress. A extensive work in progress! It tooks me (more than a few) hours for this episode, and it's on easy difficulty; man, I'm whipped out! Are you missing anything? Maybe, I dunno. Now, there will be another update concerning the polishing and backtracking of stuff. After all, it's a lot of digest; this I admit! And I'll say it again, unlike the canon titles, the textures of smut is on a least higher quality so it's definitely reaching between mature and adult. --- Oh, even though it's like a one show thing, it's quite the intermission. And that's not mentioning the pacing the large weapon loadout, too much jumble for arena designs. Take note. On the other hand, waiting can be rewarding at times. |
Author: | RV-007 [ Mon Sep 05, 2022 7:49 pm ] |
Post subject: | Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items |
I can't say for pig cops, but I can say for Marathon's Arx Immanis's Dominatrix media resource assets! No borrowing from other titles/mods, just straight up local. Good enough. Wonder I bitch too much about Marathon? Hey, it's technically a slow mod development rate. One can consider Marathon as a forgotten title and I won't leave it buried just like that! As for pig cops, hey, it's still under progress for final draft anyways. See, I got something rolling during the summer! Bad news? It will probably copy sexy ninja foxy allies in terms of some behaviours. https://archive.org/download/ally_unit_ ... assets.zip -Turns out that I am lazing it up so I decided to pursue the dominatrix ally from Marathon's Arx Immanis mod. The whip wielding dominatrix is the only one monster that is acceptable in passable aesthetics as well as walking animation. I will allow numerous amount of dominatrix ally items so you can go with a frenzied whip army. Careful, the whip is bullet attack based, I have both miss and hit sounds. If I want to gave the dominatrixes different attacks, I guess I need to apply some visual properties as indication (e.g. recoloring the color palette of the outfit [black for normal bullet attacks, blue for ripper rails, and some other color for explosive bullet attacks]). I do have some magic sounds that can go well with the standing or ready attack poses. Death state will incur a slow fade out. Due to a lack of themed monsters to fight against, I decided that I need to match the numbers with the quality of the item drops. A horde of dominatrixes should suffice in replacing InvulnerabilitySpheres, but I could be wrong in the case of a sudden death experience! This project will go to the general allies project topic/thread. Will be stress testing the dominatrixes after sufficient project implementation. |
Author: | RV-007 [ Fri Sep 09, 2022 11:07 pm ] |
Post subject: | Re: [ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items |
What? Firefox? And music? Wait, she has a name? Her name is Hekate? *shivers in excitement* ^^ *shivers in excitement* Just kidding! But it be weedy cool! ^^ If restricted, nice halloween theme though. Well, the dominatrix is coming along. I just passed the intricate actor spawn/idle pose/state. Might be used in other actor states so yeah. link |
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