Reply to topic  [ 2 posts ] 
 [ZDoom_Mod/WIP/SFW] Quarantine Vehicle Items ACS Enter Scv04 
Author Message
Level 2
Level 2
User avatar

Cash on hand:
-5,618.00

Bank:
19,713.00
Posts: 398
Joined: Sun Mar 19, 2017 6:11 am
Location: MASJID AL-HARAS JUNTA!!! VIGILANTE! KILLER OF SOLICITATION, USURPATION, AND COUPS! ^^
Group: Registered users
Post [ZDoom_Mod/WIP/SFW] Quarantine Vehicle Items ACS Enter Scv04
I haven't got (more like prepare, but will come back and spruce up) anything for announcement, but a mention about a Quarantine-based vehicle experiment. It's only the vehicle parts in its most basic layout so nothing much to gawk at. You can either be the marine to start up the vehicle item, which puts a vehicle for you to take cover or start driving. Car comes up a contemporary fast blazing drive-by gun (you'll need it if you want to fight against my custom monsters, lol) and kamikaze/9-11/low rider hit-n-run code. There's also a ThingHate code going on so your vehicle acts like it makes putt putt noise loud enough for applicable monsters to take notice. This project will eventually evolve into something else if not more. It would either be a vehicle combat game (where vehicles are the player classes [larger proportion in scale and size [height and radius]) or a gta-like simulation of all kinds of riots (if only the ThingHate can hate multiple identification values! [vehicles also in larger proportion in scale and size {height and radius}]).

Alright, here you go. Have fun, I guess.
https://archive.org/download/quarantine ... iptv04.wad

YES, I WILL PUT IMAGES! YES, I WILL DO THIS DAMN PROJECT WHEN I IDLE UP ON MY MAIN CURRENT ONE (SIDE PROJECT, ENOUGH SAID)! ACTUALLY, THIS COULD BE A SHITTY FAILURE OF A PROJECT B/C IT SEEMED INTERESTING TO DRIVE CARS, BUT NOT WITHOUT A CAR COMBAT CHALLENGE! THIS, I REALIZED. I LOVE DA MONSTERS CATEGORY! THIS TIME, QUARANTINE STYLE! MAYBE WITH FLOATING LIKE VIGILANTE 8 SERIES! CARS AND (DEFAULT) PLAYER WILL BE SMALLER THOUGH (PLAYER WILL HAVE TO MORPH INTO A MUCH SMALLER PLAYER, THEN [PERCENTAGE CALCULATION REQUIRED]).

OKAY, I AM SORT OF ON SCRATCH BACK ON START. I HADN'T THOUGHT OF MONSTERS BEFORE. BOY, DO I REGRETTED THAT DECISION NOT TO. TRYING TO GET SOME DYNAMIC MODDING GOING ON, FOLKS! IT'S HARD! FLYING CARS? I'M DEMOTIVATED TO SHOOT A BUNCH OF FLYING CARS DOWN. GENERIC!

_________________
Regurgitator monster in progress.
corea=tyherantno puppet/censorship/(enemy) alien/trojan horse/keepsake-less vermin;
Spoiler: show
Fraud Alert Renewal Month: March, June, September, and December
My ZDoom mods
OMG! Barry Manilow! Avenue Q! GG Allin! Brothel - Dirty Deeds!
Viva Le Resistance! (threat: see website)
Metal tracking mods


Mon Apr 03, 2017 11:22 pm
Profile WWW
Level 2
Level 2
User avatar

Cash on hand:
-5,618.00

Bank:
19,713.00
Posts: 398
Joined: Sun Mar 19, 2017 6:11 am
Location: MASJID AL-HARAS JUNTA!!! VIGILANTE! KILLER OF SOLICITATION, USURPATION, AND COUPS! ^^
Group: Registered users
Post Re: [ZDoom_Mod/WIP/SFW] Quarantine Vehicle Items ACS Enter S
Anything new here? Nope, it would be quite a project based on the size dimensions, where you total cars.

I will put in some happy fun music in the upcoming ally car? (maybe, just radio) item project like good oldies based on cars, Twisted Metal 2, and the Vigilante 8 series. The themes be upbeat blues, funk, and hippy stuff.

Fuck, after hearing some vehicular combat game music, I really want to start mapping and copying some of the Twisted Metal 2 and Vigilante 8 series maps. Quarantine? I might have to play that one again.

Okay, okay, maybe I can't copy it. Maybe I can take some parts of its inspiration and make something creative. Although, don't get me started on deathmatch maps! I hadn't figured out the multiplayer part yet, and do forget about the vehicular player classes. That's not a priority.

EDIT (31/05/2017):
-GG Allin too. :D

EDIT (03/01/2018):
-Well, I found a really good piece from the NecroDoom player/weapon/item combo. It's a script to enter and exit vehicles! I won't use the item button as there's too many item possibilities in the first place. A use button will do to initiate ACS script of a bunch of things I will need to figure out and test. Will do when I tire of the main project's progress. NO, THERE'S NO GETTING THE PLAYER INTO THE CAR!
Spoiler: show
Code:
// Enter/exit suit:
script "NecroExitSuit" (int ent) {
   int pNum = PlayerNumber();
   int suitTID = SUIT_TID+pNum;
   int stam = GetActorProperty(0,APROP_STAMINA);
   if(!ent) {
      // Exit suit. Spawn the suit actor in the current player's spot, change
      // its health accordingly, and morph the player to the 'Runner' class.
      if(Spawn("EmptySuit", GetActorX(0), GetActorY(0), GetActorZ(0), suitTID, GetActorAngle(0) >> 8 ) > 0) {
         SetActorProperty(suitTID, APROP_HEALTH, GetActorProperty(0, APROP_HEALTH) * 5);
         ThingSound(suitTID, "misc/exitsuit", 255);
         Thing_SetTranslation(suitTID, -1);
         
         suitArmor [pNum] = CheckInventory("Armor");
         suitHealth[pNum] = GetActorProperty(0, APROP_HEALTH);
         
         MorphActor(0, "NecroRunner", "", 0xFFFFFF, 194, "NoFog", "NoFog");
         SetActorProperty(0, APROP_HEALTH, runnerHealth[pNum]);
         SetActorProperty(0, APROP_STAMINA, stam);
         GiveInventory("OnFoot",1);
         GiveInventory("KillSuit",1);
         if(playerHasFlight[pNum])
            GiveInventory("BoosterFly",1);
            
         playerOnFoot[pNum] = 1;
         
         // manually transfer the player translation since this gets
         // lost upon morph. morphing is the worst thing in the engine. D:
         int playerTID = ActivatorTID();
         int tempTID = UniqueTID(0);
         Thing_ChangeTID(0, tempTID);
         SetActivator(suitTID);
         Thing_SetTranslation(tempTID, -1);
         Thing_ChangeTID(tempTID, playerTID);
         // [XA] i am so glad zscript exists now; zandronum hurry up! O:
      }
      
   } else {
      // Can't enter the suit if the suit is gone. ;)
      if(ThingCount(0, suitTID) > 0) {
         // Enter suit. Check if the player is close enough to the suit then
         // remove the temp. suit actor and morph the player back.
         int x = (GetActorX(suitTID) - GetActorX(0)) >> 16;
         int y = (GetActorY(suitTID) - GetActorY(0)) >> 16;
         int z = (GetActorZ(suitTID) - GetActorZ(0)) >> 16;      
         if(z < 0) z = 0-z; // get abs of Z
      
         if(sqrt(x*x + y*y) <= 128 && z <= 128) {
            // Player is close enough. Enter suit.
            ThingSound(suitTID, "misc/entersuit", 255);
            Thing_Remove(suitTID);
            
            runnerHealth[pNum] = GetActorProperty(0, APROP_HEALTH);
            
            UnmorphActor(0, 1);
            GiveInventory("NecroShield",suitArmor[pNum]);
            SetActorProperty(0, APROP_HEALTH, suitHealth[pNum]);
            SetActorProperty(0, APROP_STAMINA, stam);
            
            TakeInventory("OnFoot",1);
            TakeInventory("KillSuit",1);
            TakeInventory("PowerFlight",1);
            playerOnFoot[pNum] = 0;
         }
      }
   }
}
Well, fuck this shit! I can't really easily make the health transfer/change between the driver and vehicle. I hate that GTA part anyways, it's all realistic like. The project idea is hovering ass cars blasting each other (with one or more arsenals) like motherfuckers. Then, might make maps and shit. It would be my first serious player class combo project. Might have trouble changing weapons and items. Monster part is just easier.

So yeah, fuck the driver part! Switching everywhere and shit! Haven't gotten thinking there yet so no!!

_________________
Regurgitator monster in progress.
corea=tyherantno puppet/censorship/(enemy) alien/trojan horse/keepsake-less vermin;
Spoiler: show
Fraud Alert Renewal Month: March, June, September, and December
My ZDoom mods
OMG! Barry Manilow! Avenue Q! GG Allin! Brothel - Dirty Deeds!
Viva Le Resistance! (threat: see website)
Metal tracking mods


Tue May 30, 2017 9:35 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 2 posts ] 
 

Similar topics

 
Project: Crash your Flash <3 Do not Enter if your Pc SUCKS!.
Forum: ./General Spam
Author: Ume
Replies: 16
Help Adding Shop Items
Forum: ./Help & Suggestions
Author: ADP
Replies: 4
[ZDoom_Mod/Release/{usually} NSFW/SFW] Ally Unit Items
Forum: ./Video Games
Author: RV-007
Replies: 10
Enter: Red
Forum: ./Introductions
Author: Red
Replies: 13
Top


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Mods Database :: Imprint :: Crawler Feeds :: Reset blocks
Designed by STSoftware for PTF.

Portal XL 5.0 ~ Premod 0.3 phpBB SEO