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[ZDoom_Mod/WIP/NSFW] Infinity Engine D&D Monsters v00 http://www.forkheads.net/viewtopic.php?f=8&t=17344 |
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Author: | RV-007 [ Fri Apr 07, 2017 10:15 pm ] |
Post subject: | [ZDoom_Mod/WIP/NSFW] Infinity Engine D&D Monsters v00 |
Hello everybody, I just want to have a copy lying around just in case something is about to destroy my project. Why were you asking? Well, I am dabbling into the arts of the Dungeons & Dragons genre, which is bound to be unpredictable in metaphors. I'll rite a serious introduction paragraph l8er. Warning: Pre-Alpha means that all lumps are subject to have irrelevant things as I copy + paste and so on. Yes, those lumps might linger on for a while as well. I apologize 4 the inconvenience. Infinity Engine Dungeons and Dragons Monsters: https://archive.org/download/infinity_e ... ersv00.wad Infinity Engine Dungeons and Dragons Skins (for the default DoomPlayer player class): n/a Icon of Sin boss fight for doom2 (optional [might be more/less difficult]): https://archive.org/download/icon_of_si ... om2v07.wad Gate Watcher boss fight for plutonia2 (optional [might be more/less difficult]): https://archive.org/download/gate_watch ... ia2v05.wad Screenshots:
Notes + Standard:
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Author: | RV-007 [ Mon Dec 25, 2017 1:23 pm ] |
Post subject: | Re: [ZDoom_Mod/WIP/NSFW] Infinity Engine D&D Monsters v00 |
Well, I decided to see the AOW2:SM game for myself. It really encompasses that strategy style of building up and unleashing air carriers of heavy artillery or lead a fleet of aerial bombardment. Other units still need a rank build anyways. The magic stuff is just some extra sauce (takes some time and when you got the stash, it's the end of the campaign [you don't get access to everything within reasonable wait time]). No, the tutorial campaign doesn't count. So yeah, these rpg/strategy games are the suck in the take your freaking time to build up and try not to stumble into a ambush trap unprepared. Unless you want to take your time and life onto them, don't. The fucking good thing about them is the media asset resources, lol. I decided to include more units and probably items/props in the future. Some of them can be really amusing (green slug boss) despite my initial requirement for serious shit. No music, bleh. |
Author: | RV-007 [ Sun Jan 20, 2019 11:02 pm ] |
Post subject: | Re: [ZDoom_Mod/WIP/NSFW] Infinity Engine D&D Monsters v00 |
More (non-popular or least non-90s) fantasy asset resources! I ripped from a certain ripper for generic sakes. It was a bit of a hard time coming so yeah. Titles are a Golden Land and some late Elder Scrolls (Oblivion and Skyrim). Anyways, I decided to upload a copy soon enough. On the other hand, it's too big to squeeze a 300 estimate mb! Keeping the faves on-hand. Will leave in a note to the other links then. I might make allies out of them since there's a low amount of assets to fill a monster combo project. UPLOADED! WILL UPDATE OP! OKAY, MAYBE THEY CAN'T MATCH UP ANYWAYS (TOO TOP VIEW). Oblivion: I really love the gatorman. Imp is okay. Drider is probably a bit royal-like. Skyrim: Maybe a bit too akin to the Tolkien hard fantasy so no favorites just yet. Golden Land: genies, griffin, ghost lady, and (mossy rock) golem. They okay. --- Oh yeah, I played that hydrologica map. It is really enduring to the point that my allies are depleted soon enough against 1000ish. I think it was hard to obtain ammo. I MIGHT PLAY AGAIN THOUGH! MONO MAN VERSUS THE THOUSANDS! =). Well, maybe it's too wide open in the sense that I got sniped by stepping in blindly. Whelp, this big map do have errors. I was able to bypass a teleport line trap back to safety, or at least old dangerous areas. ACCOMPLISHED! Seriously, I need to play other maps. Better visual exercise than mmos, rest lol. |
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