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 Fable III 
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Post Fable III
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Fable III
Developer(s) Lionhead Studios
Publisher(s) Microsoft Game Studios
Designer(s) Peter Molyneux
Series Fable
Platform(s) Xbox 360, Microsoft Windows
Release date(s) Xbox 360
October 26, 2010
PC
TBA
Genre(s) Action RPG, sandbox, life simulation
Mode(s) Single-player, cooperative
Rating(s)
ACB: MA15+
PEGI: 16+

Fable III is the third game in the Fable series of action role-playing games developed by Lionhead Studios and published by Microsoft Game Studios. The Xbox 360 version will be released on October 26, 2010 with the Windows version release date pushed back to an unknown date.

Characters

Fable 3 will feature an ensemble cast of renowned actors and voice talents. Lionhead confirmed Zoë Wanamaker and Stephen Fry will reprise their roles as Theresa and Reaver respectively. At the Game Developer Conference 2010 they announced that John Cleese will voice Jasper the butler, Michael Fassbender will voice Logan, Academy Award winner Sir Ben Kingsley will voice the King of Mist Peak‎, Bernard Hill will voice Sir Walter Beck, and Simon Pegg will voice Ben Finn. The entire cast will entail over 80 voice actors, with production and recording by Side as with the previous game, Fable II.

Gameplay

Molyneux has promised to remove traditional RPG mechanics from Fable III, the emphasis being on removing "clunkiness" and making the game more accessible. One of the most striking changes in Fable III is the menu system, or, rather, the absence of one. Citing the distaste of lists, the game lacks any semblance of a traditional 2D menu, instead relying solely on the game universe from the moment you hit the start button. Upon hitting the start button the player is transported to the Sanctuary. The Sanctuary is inhabited by your personal butler, Jasper, who makes in-game suggestions and advice. Changing clothes is now accomplished by using a changing room that features all of your wardrobe possibilities. Magic is now cast by gauntlets kept in the Sanctuary instead of changing them through the HUD, and shops contain their inventories on the shelves instead of in purchase screens.

There are rewards for being a self-serving ruler, including a treasury filled with gold piles that grow or diminish based on the player's wealth. When the player accumulates a large quantity of gold they will be able to climb it to retrieve a key on an otherwise inaccessible balcony. The player's in-game family will attempt to pressure the player into selfishly taking money from Albion to maintain and upgrade his or her castle.

The player's style of combat also impacts the gameplay. Depending on the skill level and experience, the player's melee and ranged weapons will change with use, as well as the player's magic-casting gauntlets. The example is if a players slaughters innocents and civilians the weapon will darken and drip blood, but will glow if used against evil. The blade will also lengthen and widen if the player uses advanced attacks and defensive blocks. Molyneux stated that "Everybody ended up going towards one big weapon, that's not choice, that's not power, that's everybody doing the same thing. So we thought to ourselves, we're not going to design any more weapons, we're going to get the player to do it." The player can trade their crafted weapons online with other players for gold and can in turn purchase other weapons crafted by other players.

The character-morphing that defines the series, where the player's character changes appearance based on his or her actions, growing beautiful or ugly based on good and evil actions respectively, is reported to be more dynamic.

The player is also tasked with dealing with how society works on a day-to-day basis, such as how to handle crime, poverty, and taxation. Fable III introduced location-morphing. If the player taxes a region heavily, the people will become visibly poorer, their buildings will start to fall into disrepair and the player will encounter hostility from them if he passes through the area. The example Lionhead gave was the town of Bowerstone: in the time since Fable II Albion has undergone the industrial revolution and Bowerstone has become "a mass of Victorian-era inspired churning industry," with the skyline being hugely affected by this. During the technological upheaval, however, crime, injustice and poverty have grown and the player can choose to eradicate it or let it continue unchecked. Either way, Albion will grow to reflect the player's decisions or lack thereof. Molyneux has also promised that the player will have complete power over the game's world when he/she becomes king or queen. Citizens of Albion can be punished for doing things good or bad, and can be dealt with in any way the player chooses. For example citizens who don't pay their taxes can be dealt with by being thrown into a dungeon or being slaughtered by an army dispatched by the player.

Once the player becomes the monarch they have the decision to go to war as another country named Aurora will threaten Albion. While Albion is only a single continent in a much-larger world, Fable III is the first game in the series to expand the playable areas beyond Albion's borders.

A new system applies to general interaction expanding on Expressions. Expression Touch is similar to the previous games but leads to a new feature called Dynamic Touch. Molyneux gave some examples of this new feature like of a child trapped in a burning building. The player can go into the house and comfort the child with Expression Touch before using Dynamic Touch to carry the child to safety. The other is being able to use Expression Touch to talk and flirt with a character, then using Dynamic Touch to shake their hand, then embrace, and then leading to intimacy.

There is speculation that Fable 3 will break away from the tradition of a silent hero due to a gameplay video with the hero conversing with the character Walter Beck. Another player reported to hear a short exchange between the hero and his companion.

Fable III will use a similar drop-in, drop-out Co-operative system as its predecessor. However, Molyneux has revealed that rather than being "tied to one camera", players will be able to explore the world freely. Molyneux also stated that players will be able to use their own character, rather than a henchman such as that in Fable II, and will use the same equipment and have the same dog. Players will be able to use Dynamic and Expression Touch on another player, help in quests, and even marry and have children. Marriage and family has also changed, and players will be able to adopt children. This will allow players to have families through homosexual marriage or through a "business partnership".

Plot

Set approximately 50–60 years after the events of Fable II, the continent of Albion, where the Fable series is set, is currently under the control of Logan, a corrupt, tyrannical king. Logan's sibling, the "Hero" and playable character, is forced into a quest to become a revolutionary leader to defeat the king after an "injustice" happens to their parent, the previous ruler of Albion, believed to be killed at the hands of Logan. Over the course of the first half of the game, the Hero will gain the people of Albion's support, overthrow Logan and become ruler of Albion him/herself. During the second half of the game, the player will have to choose whether or not to follow up on promises made to the public, at the risk of losing Albion's approval. While dealing with this, the player will also be faced with the possibility of war when "Aurora", a neighboring country, begins to threaten Albion.

Development

At the beginning of the Gamescon announcement of Fable III, Molyneux stated that the game was taking a different theme compared to the others as he believes the third game in a series to be hard to do correctly. "If all the rules have been established and all you offer is a new story and a handful of locations, people will start to lose interest."

In an interview with OXM UK, he spoke about how Fable was at risk of becoming a generic game where the player started off underpowered and weak but slowly got more powerful after they met the bad guy. After the player killed the bad guy, the credits would roll. Believing that is the formula that applies to many games, he asked why games "end at potentially the most exciting bit?" It was this that formed the basis of Fable III, where the player can overthrow the tyrant before becoming ruler themselves. He stated that it was when the player was ruler that the consequences of "who you are going to be, are you going to be good or evil, cruel or kind" stopped applying only to the player, but affected the entire country.

Molyneux hinted that there may be drawbacks to leaving your castle too often to investigate crimes or fight wars, asking "Are you going to be a king that is the equivalent to Picard in Star Trek? Quite honestly, if the captain of the ship was going down to planets and getting involved in battles I'd be worried because I think he should stay in his chair. But if he chooses to go down and get involved, that's the freedom we give you as a king."

Talking about the inspiration for Fable III, Molyneux said "if in Fable I the inspiration was folklore and in Fable II the inspiration was King Arthur and Robin Hood, then Fable III is definitely the rebels and monarchs – both modern-day and historic."
“ What's so interesting about that is you look at it and you realize that "Gee, these people who ruled our land up until very recently were actually very creative with their power and abused it and used it in many evil ways." Take Henry VIII, let's just go through some of the things this guy did. Rather than say, "Hey, this marriage is not working out so well," he just decided to completely kill off his wives. Not only did he do that, but to do the deed he just got rid of religion and replaced it with a new one. He also took five percent of the entire tax income – the equivalent of billions of pounds in today's world – and spent on his personal wine cellar, while many people within the country were suffering from starvation and plague. This guy definitely wasn't that nice a guy, and if you write that down he sounds really evil. Does history paint him as being really evil? Not really, it paints him as being a bit of a jolly chap who was quite infatuated with six women. That's fascinating inspiration and we really want to give you the power to be that colourful when you're ruler. ”

There are also new takes on traditional Fable concepts such as morphing, where you and your weapon change depending on what you do and your alignment. If the Hero kills large numbers of skeletons his/her weapon will appear to be made of bones, whereas if they go around killing innocent people their weapon will begin to drip with blood. The weapon will also level throughout the game, making it sharper and more deadly. Another example is the "Extreme Emote" system. For example, if someone angers the Hero, he/she can show them their true nature, with either demonic or angelic wings sprouting out of their back. Briefly mentioned by Peter Molyneux that the more support the people of Albion give you the larger your wings become. The theatrical trailer was released at E3 2010

Lionhead associate sound producer Georg Backer announced at the Develop conference in Brighton that Fable III would contain over 47 plus hours of recorded speech. This rises from 36 hours of recorded speech in Fable II. Backer said that the AI is the "biggest chunk of dialogue." Backer also said that the over 47 hours include "gossip lines" in which the "AI talk to you about what is happening in the game." The "30 or 40" different types of AI characters each have "about 2,000 lines." Three writers wrote the 460,000 recorded words in the game and it took more than 80 actors to voice them.

Marketing

Shortly before Gamescom 2009, images of famous revolutionaries and quotations appeared on Lionhead's website, causing discussion about what the next game Lionhead was developing. During the press conference of Gamescom, where Fable 3 was announced by Peter Molyneux, Lionhead had decorated the walls with medieval shields and banners.

Following the BAFTA games awards in March 2009, British presenter Jonathan Ross revealed on his Twitter page that he had been offered a voice part in Fable III. He also went on to say that comedian Charlie Brooker was to lend his voice to the game as well.

Retail Editions

The Xbox 360 standard and limited edition will be released October 26, 2010 with the PC released sometime later. Games that were preordered (both standard and limited editions) in participating stores, will be given a code for a special weapon, a code for tattoos, and a code to transfer the villager created from the Villager Maker to the game on the release date.

Standard Edition

* Xbox 360 The Standard Edition available on Xbox 360 contains the standard game disk, a game manual and standard plastic casing. Lionhead Studios' Peter Molyneux announced as well, that Fable III will also (like Fable II) be released in episodes on Xbox Live Marketplace, some time after the retail version will hit the market. The first episode will be available free of charge.
* PC There will also be a PC version released, both a retail version and a Games for Windows – LIVE exclusive downloadable release through Games on Demand.

Limited Collector's Edition

The "Limited Collector's Edition" will only be available on Xbox 360 and will contain a standard game disk, a game manual, a new in-game quest, limited edition Fable 3 playing cards, a "Guild Seal Coin" with good and evil sides to aid the player in making moral decisions, a new "Boxer" dog breed, and two new outfits; one for male, one female and a new region which is made for settling down with a family.

The Limited Collector's Edition has not been announced for Microsoft Windows.

Controller

Lionhead has also announced they will release a Fable 3 limited edition wireless controller for Xbox 360 on October 6, 2010.

Book

A book titled Fable: The Balverine Order will be released October 5, 2010. The book will come with exclusive DLC for Fable 3.

All information was acquired from http://en.wikipedia.org/wiki/Fable_III

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Thu Sep 23, 2010 1:19 am
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Post Re: Fable III
Idk, I'm looking forward to it, sure, but I don't think it turns out to be as awesome as the first one. Mainly 'cause the first one was almost accidentally great, the story sucked imho, and the good/evil thing affected nearly nothing but your looks. The good things were npc reactions to your random psychotic trances and how much you could fuck with their towns. Also getting drunk and going zerk was hilarious, bonus points if you managed to get your char to puke after beheading a guard :P.

Never played the 2nd one, however, so I don't really know what to expect.


Thu Sep 23, 2010 7:18 am
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Post Re: Fable III
Hey NexX it's twenty bucks... no reason not to get the second one really. Other than being some sort of cheap bastard. By the way the second one felt like it could have been longer but the premise is the same. Revenge. Third one is looking epic though... so epic it may transcend toward epileptic.


Thu Sep 23, 2010 10:19 pm
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Post Re: Fable III
>implying I've got a 360.

I've always followed a strict politic of pc gaming, and the fact I can emulate every console 'cept the latest ones doesn't exactly encourage me to change it. One exception, though, I do own a psp because it really has a fuckawesome selection of games and 'cause being able to emulate gba and (supposedly) n64 roms on a cool looking handheld is fap material for any gamer.


Fri Sep 24, 2010 7:43 am
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Post Re: Fable III
Man... you are cheap... though I can't say I wouldn't do the same should my internet be able to do that for me. vizzed


Fri Sep 24, 2010 9:34 pm
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Post Re: Fable III
i hope this one doesnt suck as much as fable 2 did...fable the lost chapters is still my all time fav game :D

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Sat Sep 25, 2010 12:46 pm
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Post Re: Fable III
Lol, Fable two did disappoint me but I enjoyed the expansion of the story and slowing down time and like killing twenty bandits before they knew what hit them... love that...


Sat Sep 25, 2010 7:54 pm
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Post Re: Fable III
Oh yeah, the one thing I hated about the 1st one was that you were immortal at all times, there simply was nothing hard enough to kill you (and your res pots) at any point of the game. Unless you fought naked and didn't buy any more res pots, then it was fairly interesting.

Yeah, I did invade oakvale naked, drunk and armed with a stick. Holy fuck I want to play again :)


Sun Sep 26, 2010 5:47 am
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Post Re: Fable III
LOL Go kill Jack of Blades in a dress. THAT'S interesting.


Mon Sep 27, 2010 1:25 am
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