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 FH: Tropical Remix! 

Forkheads Economy will be based on...
Agricultural (Produces food for local consumption and export) 0%  0%  [ 0 ]
Industrial (Produces materials for local use and export) 0%  0%  [ 0 ]
Service (Focuses on tourism and financial services.) 100%  100%  [ 2 ]
Total votes : 2

 FH: Tropical Remix! 
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Post FH: Tropical Remix!
The year is 1950.
The location; A small island in the Caribbean.

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President Yom has taken to power after purchasing the island's title deeds - and cleverly taking over with a small band of dedicated comrades.

-

President Yom made himself known as a self-made man, rising slowly from the hierarchy of the old FH. After the previous hoster was unable to pay for the island, Yom offered to take command after paying all fees.

Although he is a resourceful developer, and a brilliant scholar, he suffers from compulsive gambling syndrome. Often seen to yell "I'LL BET MY LIFE!" at problems and challenges he faces. Often has to be dragged off by his generals before he puts himself in harm's way. He also displays insane paranoia. Do not separate El Presidente from his friends or he goes berserk. Some of his enemies learned this the hard way.

-

Success? Failure? Jungle life? Or modern nation? The future is implacable...

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Our adventure begins...

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Mon Apr 15, 2013 8:39 pm
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Post Re: FH: Tropical Remix!
Ya know,
I always wanted to live in a post apocolyptic paradise.
To think I actually stumbled upon one.

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Mon Apr 15, 2013 8:48 pm
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Post Re: FH: Tropical Remix!
cool i know diclare a homestead

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Mon Apr 15, 2013 9:46 pm
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Post Re: FH: Tropical Remix!
Chaos wrote:
Ya know,
I always wanted to live in a post apocolyptic paradise.
To think I actually stumbled upon one.


Okay, you're hired as Minister of Entertainment, Nightclubs and Casinos!.

-

Image
The average forkheader lives in a small shanty. Food is plentiful, however. The jungle provides lots of food, and the nearby corn fields are sufficient to feed all 30 of the forkheads that live here.

Image
Near the sea, is a small upload station that allows Forkheads to sell and buy items from the internet. It's service level is at 1 - able to purchase the bare minimum necessities. It needs to reach level 2 to begin exports.

Image
Due to lack of building materials available, some forkheaders live in crude shacks. The jungle is vast, and a small-scale lumberjack operation should be started to build the more comfortable homes and bungalows. A small-scale logging operation will have minimal damage to the jungle, while providing construction material: WOOD. A lumber mill must be prepared to convert wood to lumber, and produce charcoal (needed to produce restaurants and proper cooking).

Once needed materials are acquired, the logging operation can be halted, to allow the jungle time for recovery.

We need 100 units of lumber to replace all the shacks with homes, and 100 units of charcoal to start up a marketplace and restaurant.

Current Lumber: 0
Current Charcoal: 0

Science Minister Remon recommends that a renewable logging program should be researched to help us export wood. Exporting wood was a major industry in the old FH, and as there's a global demand for wood, we should start capitalizing on it.

Research points needed for basic horticulture unlocked: 1000

-

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We also have good beaches, where fishing industries can be started.

-

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We have significant food reserves in the jungle.

The jungle, in it's present state can approximately produce 5000 units of food/month. One unit of food is used per meal. There are three meals per day.

Currently, the diet of an average forkhead is corn, rainwater, goat's milk, bird eggs and the occasional fish.

The quality of the average forkhead's diet is average.

Our overall happiness is 88%.
Our total population is 30.

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Mon Apr 15, 2013 11:08 pm
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Post Re: FH: Tropical Remix!
I want to be a HUNTER. For food. ;P

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Post Re: FH: Tropical Remix!
Come one , come all.
there's lots of work to be done so let's keep the moral up at Chaos's Grand Casino Land!
Plenty of coconuts, so we're playing the shell game for peanuts ;) or whatever the hell we decide on for currency!
Oh by the way, we use 5 shells here. :lol

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Tue Apr 16, 2013 12:08 am
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Post Re: FH: Tropical Remix!
LordofFlames wrote:
I want to be a HUNTER. For food. ;P


Aw, I wanted to make you a general who drags Yom away when he bets too recklessly... oh well. Hunter for food you are... for now...

Try not to cause any forest fires, okay?

-

Chaos wrote:
Come one , come all.
there's lots of work to be done so let's keep the moral up at Chaos's Grand Casino Land!
Plenty of coconuts, so we're playing the shell game for peanuts ;) or whatever the hell we decide on for currency!
Oh by the way, we use 5 shells here. :lol


You have good luck. You brought two immigrants with that? :P

We use FH$ here.

-

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To begin production of lumber and charcoal, a small plot of land has been cleared, and construction is beginning.

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However, it is late - and our workers retire for the night.

The next morning...
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The worker crews finally finish work on the lumber mill.

Minister of Science Remon has begun research on level 1 Horticulture! Research points to go: 1000. (66/day).

-

General AFH has a report!
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2 immigrants have arrived on FH! (gained 20 EXP! 980EXP to go for Level 2!)
Our dock can not export any products yet...

Our total population is now 32!

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Post Re: FH: Tropical Remix!
I think I wanna have a job in Social and public affairs. Also, I think Hanzo would be a great military minister. PKB can be the ruler of another area with Shock as his Military minister, and we can have a ceasefire with them

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Post Re: FH: Tropical Remix!
I'll be a NEET.

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Tue Apr 16, 2013 3:52 am
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Post Re: FH: Tropical Remix!
Tell me when I discover how to bring people back from the dead.

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Tue Apr 16, 2013 5:27 am
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Post Re: FH: Tropical Remix!
Choose a productive role purple :)

By the way Yom, what game is this?

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Post Re: FH: Tropical Remix!
calli wrote:
I think I wanna have a job in Social and public affairs. Also, I think Hanzo would be a great military minister. PKB can be the ruler of another area with Shock as his Military minister, and we can have a ceasefire with them


You're hired as Forkheads' Clinic head doctor - which will be made this turn. We kinda sorta need a clinic. Consider it a starting stone... since you can fix broken bodies. :)

Newpurple wrote:
I'll be a NEET.

Hired. But we don't have electricity yet... :(

Remon wrote:
Tell me when I discover how to bring people back from the dead.

Please do not start a zombie plague. :errg

calli wrote:
Choose a productive role purple :)

By the way Yom, what game is this?

NEETs are very productive people. In fact, they're the workforce of the future! Also... playing Tropico 3. :P

-

And now, some news!
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Yay! People love me!

-
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Also, today, we find that the lumber factory is almost finished! Those workers must've worked hard last night!
This calls for a reward...

That's right! MONEY IS GIVEN TO THEM BY THE PARTY!
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Workers in this company gain and extra 1% EXP.
Building produced: 1 (200EXP get! Need 600EXP to level 2!)

...

Although, at this moment, there's no place for our people to SPEND any money they earn! A pub must be produced!
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The president visits the Logging camp and requests that 10 units of wood be collected to make the pub! The president guarantees that 5000FH$ will be used to purchase 500 units of JD!.

The purchase goes through without a hitch, and the Upload station gains 50EXP! 930EXP to go for level 2!

The products ordered will arrive next month!

Calli will be arriving to Jungle FH in 2 months, so we also have to purchase 100 units of plaster, 10 units of lumber and 500 units of medicine from the internet to produce the clinic!. The necessary funds are paid via paypal and bitcoin (5300 FH$ has been debited from Yom's account), and will arrive at the dock next month!. Fortunately, there is a surplus of medicine in the world market, and we managed to purchase all of 500 units for 4FH$ each! However, we must be wary of buying in times of hardship, for rumor has it that medicines can hit as high as 138FH$ per unit in times of scarcity!

Upload station gains 200EXP for purchase! 730EXP to go for Level 2!)

-

The builders are motivated from their previous salary increase, and starts work on the pub at once!
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Minister of Science Remon continues research on level 1 Horticulture! Research points to go: 20!. (66/day).

A report from AFH! We do not have the means to produce the necessary machines for the lumber mill!. Unless we pay 30,000FH$ for the sawing machine and 4000FH$ for the charcoal maker, we cannot complete the lumber mill!. Watdo?

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Post Re: FH: Tropical Remix!
Complete the lumber mill, then use the resources generated to construct economy boosting buildings and help create exports, so we aren't piss poor?

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Post Re: FH: Tropical Remix!
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A pleasant surprise! Word goes out and about of the free nation of FH, bringing in 7 new immigrants!.

... we'd better start building newer homes...

The upload station gains 70 EXP! (660EXP to go for Level 2!)

The materials needed for the clinic has arrived! They are being hauled to the construction workers office!
The upload station gains 300EXP! (360EXP to go for Level 2!)

Remon wrote:
Complete the lumber mill, then use the resources generated to construct economy boosting buildings and help create exports, so we aren't piss poor?


We have purchased the two machines needed to complete the lumber mill. They will arrive next month.
The upload station gains 100 EXP! (260EXP to go for level 2!)

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The pub is almost finished! Service starts first thing next turn!

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Remon has completed the research needed, and I have given the logging crew some funds in order to build a small horticulture lab in the logging camp. Trees cut down grow back twice as fast!

Remon has begun research into Pineapples!. 4000 Research Points to go!.

-

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Construction of the clinic has begun!

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Post Re: FH: Tropical Remix!
being productive is for conformists.

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Tue Apr 16, 2013 6:04 pm
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